This is a history of updates to the news item "Kerkerkruip 8 - update", originally posted by Victor Gijsbers on May 15, 2013 11:20 AM. (This item is for
, by Victor Gijsbers.)Delete this item
Kerkerkruip 8 - update
We've made a minor but significant update of Kerkerkruip 8, which you therefore might want to redownload.
* An optimisation of the windows drawing code makes some of the graphical operations *much* faster. This is especially notable when returning from the map to the main game window.
* Fixed a bug with how the psycholocation scroll worked in non-graphical mode.
Note that due to the nature of the Glulx virtual machine, this will break existing saved games; so if you're in the middle of a game, you might want to finish that first.
Have fun!
The Kerkerkruip team (Victor Gijsbers, Dannii Willis, Erik Temple, Remko van der Pluijm)