The characters are great(Spoiler - click to show), though I feel like the party at the end was a bit out of character; I guess the characters needed to warm to the protagonist quickly for the story to fully introduce the Vanguard. The setting is great too, though I think it was best described sparsely as part of the narrative; the passages about the Ministries got quite lengthy. (Spoiler - click to show)Also the cyclic paths around the Ministries could have been better implemented; you didn't need to hear the whole description again each time you came across a particular ministry.
Sometimes it's not entirely clear why you are doing things.(Spoiler - click to show) like sneaking past the tent in the theatre; I assumed that the people in the tent were the targets of the delivery, since there was an insignia on the door and on the tent. Sometimes there were things I felt it was obviously a good idea to do but couldn't. (Spoiler - click to show)Like taking that skull-and-crossbones sticker straight off your bike straight away! (But this is inevitable in any game I guess.) Also it is nice to be given more information about choices you are making; if there are two options and one's a dead end, it's nice to feel like you're making a decision rather than essentially flipping a coin.
Overall it provides a good introduction to a compelling setting, and if that was is its aim then it's a great success.
(Spoiler - click to show)Oh, and a "bug report": in the passage where you meet up with Sorcha and Casino, I got the passages for both the scenario where I'd had a snack and the very beginning of the story, and for if I hadn't, on the same screen. I don't know how you're keeping track of such things, but if this wasn't just the result of me doing something loopy, there may be a problem with a the way a variable or something is written.
Consistently good writing, a good plot and pacing. Links were used really well to build up descriptions in a way that didn't depart from the story too far; stories like this demonstrate just how hyperlinks can help build something beyond the limitations of a traditional narrative.
I found the main character really relatable, despite the relatively linear story.
This brought back memories of discovering dance floors in early 2009, but from a very different vantage point. I think this would be a good game to play for anyone who doesn't understand the vulnerability of women in such an environment; those who claim that women hold the power in the negotiation of sex should play this game to walk the precarious tightrope that women face.