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Ratings and Reviews by autumnc

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Yesterday, You Saved the World, by Astrid Dalmady
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Krypteia, by Kateri
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The Moon wed Saturn, by Pseudavid
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High Jinnks, by M. Nite Chamberlain
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Black Closet, by Hanako Games
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Creatures Such As We, by Lynnea Glasser
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The Writer Will Do Something, by Matthew Burns, Tom Bissell
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LESBIAN VAMPIRE DATING ONLINE, by storytam
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Tragic, by Jared Jackson

1 of 1 people found the following review helpful:
Deck-building combat RPG in Unity, December 31, 2020
I played this using wine on linux. It seemed to work perfectly fine on my computer. The only issue I had was that I felt the UI and font were a bit small and hard to read. I think there were a few bugs; there was one card which was supposed to allow you to draw any card, but it only showed cards that were already in your hand.

This game felt like kind of an odd or at least atypical fit for ifcomp. It is essentially a Slay the Spire-like, a deck-building RPG. In a comic twist, the player character is a character in an RPG game-within-the-game being told by a pair of siblings, who has been brought into the "real world" which is still a part of the same RPG session. It's a pretty fun story. The gameplay itself consists of battling enemies by drawing cards which represent attacks, defenses, or abilities. Defeating enemies allows you to get new cards, and there are opportunities to gain items which give stat bonuses. Throughout the story, there are choice-based segments where you choose (mostly blindly) where to go next or which monster to fight next. This includes a maze segment.

This game may have been experimental for IFComp, but for me, it shifted in my mind from being in an IF space to more of a general videogame territory, and in that territory, it does not necessarily compare well. The deck-builder had a surprising amount of depth, and the game is pretty well constructed (save the bug mentioned earlier), but nothing on an IFComp development cycle will be able to match commercial production values (Slay the Spire had years of early access and essentially thousands of testers). However, there are advantages of IFComp stuff; it can experiment with new mechanics, tell stories without worrying about commercial appeal, and so on. Plus plain text can be a highly effective medium when used well. I enjoyed this game and the puzzle of deck-building/optimizing battle tactics, but I feel like this game didn't exactly utilize IF's advantages over more mainstream videogames. It imitates Slay the Spire too closely in my opinion, complete with text describing what the card images should look like.

I didn't manage to get to the end; I died a few times to the hydra before I stopped playing.

Grand Academy for Future Villains, by Katherine Nehring
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