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Ratings and Reviews by Rovarsson

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Sub Rosa, by Joey Jones, Melvin Rangasamy

1 of 1 people found the following review helpful:
Sshh. It's a secret., December 6, 2019
by Rovarsson (Belgium)
First location: Leathery Cliff. I was hooked.

The concept of the game is intriguing: Political espionage to undermine the position of someone of high societal standing.

You break in to a marvelously described and well-implemented mansion to find evidence that the owner of said house has unacceptable secrets. Some of these secrets are hidden in plain sight, others take quite a bit of examining, searching, and doing rather improbable things.

The puzzles range from "Just X and search and you'll find something" to using inconspicuous objects to unusual ends.

Getting out of the house without compromising your own trustworthiness is as important as getting in in the first place. (And both are hard.)

Very good and rewarding game. Very replayable too, if you left some loose ends the first time (or didn't understand where the loose ends came from.)

Suveh Nux, by David Fisher

1 of 1 people found the following review helpful:
Very good, but not my cuppa..., December 6, 2019
by Rovarsson (Belgium)
When browsing recommended lists and best of lists, Suveh Nux springs up frequently, so I decided to play it.

I can only agree with other reviewers that this is an excellent puzzle-game. Everything works, there's more than one "Aha!"-moment, and there are almost limitless possibilities to experiment, combine stuff and spells and stand in wonder at the results of the latest whim you acted upon.

I loved the brain excercise of solving the logic/language puzzle. The game is a great cerebral A-implies-B problemsolving excercise, with a very big sandbox.

Personally, I like a bit more involvement, the feeling that there's something bigger at stake, but that's just me.

Price of Freedom: Innocence Lost (expanded 2019 version), by Briar Rose
Good Gladiator story, but too short., December 4, 2019
by Rovarsson (Belgium)
I'm rather new at Choice-games, but this one, with its ancient Rome theme appealed to me.

I very much liked the customizing of my character at the beginning. You can choose male or female, which doesn't seem to have any effect on further gameplay. The way you assign further strengths and talents was very rewarding to me. You get stat-points based on your choice of family background, and on the choice of the mythological character you're named after. (Diana, goddes of woods, wildlife and hunting, gives you a headstart in Stealth, for example.)

It's well written, apart from a typo here and there. It's also well structured. A coherent story of development as a fledgling gladiator, with attention to development of fighting skills (of course) but also of various personal relations. Do you choose sibling loyalty above a strong training ally? Do you choose friendship above a good rapport with your trainer or master?

These decisions play a clear role in how well you fare in your first battle in the arena. Just before and during that fight, you also make difficult but influential decisions (weapons choice, tactics, who you help and who you leave to fend for themselves). Deep involvement with your character here.

And then it's over...

This game feels like a very good introductory chapter to a longer, fully fleshed out novella about the life of a roman gladiator/slave. Will she earn or buy her freedom? Will he become trainer of gladiators that follow? Will she escape with her brother and confront their father? How about his friends, enemies, allies, trainers?

I, for one, would very much welcome a continuation.

I felt hungry for more.

Photopia, by Adam Cadre
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The Lost Children, by Larry Horsfield
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The Spectre of Castle Coris, by Larry Horsfield
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The Axe of Kolt, by Larry Horsfield
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Die Feuerfaust, by Larry Horsfield
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The Rocket Man From The Sea, by Janos Honkonen
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Heretic's Hope, by G. C. Baccaris
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