Ratings and Reviews by Fabien Vidal

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Seedship, by John Ayliff
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Station spatiale S16 - Prologue, by Samuel Verschelde (Stormi)

4 of 4 people found the following review helpful:
Lorsque "Heat signature" rencontre "Cube" et porte des lunettes noires, January 14, 2021
by Fabien Vidal (Tours, France)

Ha ! Ça faisait longtemps que je ne m'étais pas aussi bien senti immergé dans l'espace que dans l'introduction de ce jeu. L'environnement est minimaliste mais grandiose, comme dans l'espace. Et les quelques indications spatiales sont bien senties (Spoiler - click to show)(station qui se précise en s'approchant, référence géographique de la station par rapport à Saturne, sentiment d'isolement et de dépendance à l'équipement du vaisseau).
Mais finalement, le prologue commence vraiment à l'arrivée dans la station ! Mais là, difficile d'en parler sans trop spoiler. Je vais juste dire qu'ily a des puzzles. Et ils sont ...bizarres... Mais aussi, je me demande si ce ne sont pas trop (Spoiler - click to show)des privates jokes pour les développeurs de fictions interactives. Quelle perception en aurait quelqu'un qui n'a pas cette culture ?.
En tout cas, le prologue est fort sympathique et donne envie de voir la suite. Même si j'aimerais rester plus longtemps dans l'espace que dans la station ! Mais ça, c'est mon amour des grands espaces intersidéraux qui parle !

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Superluminal Vagrant Twin, by C.E.J. Pacian
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Weird City Interloper, by C.E.J. Pacian
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Les espions ne meurent jamais, by Hugo Labrande
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So Far, by Andrew Plotkin
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Life On Mars?, by Hugo Labrande

1 of 2 people found the following review helpful:
Excellent mood, but crippled by autoscrolling text, May 25, 2015
by Fabien Vidal (Tours, France)
Related reviews: French

That piece of fiction is in french. So, be warned !
The atmosphhere is gloomy and excellent. The story telling, and the ways background information is distilled, create a believable main character, which is deep rooted in our decade's preoccupations.

Unfortunately, its main narrative innovation is also its biggest flaw :
There is an intensive use of auto scrolling text, creating a special connection to the main character and breathing much life into the game. However, it often scrolls way too quick to allow reading the text. It went to the point, that I felt I had entirely missed the ending...

This technical flaw would be easy to fix, but has been a big setback to my playing experience.

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Everything We Do Is Games, by Doug Orleans

1 of 2 people found the following review helpful:
Meat for thought, May 25, 2015
by Fabien Vidal (Tours, France)

Play first, then read the author's statement.
Some might say that it is pointless, other that it is brilliant. To me, it was at least odd enough to be worth time.

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Hoist Sail for the Heliopause and Home, by Andrew Plotkin
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Castle of the Red Prince, by C.E.J. Pacian
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