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Ratings and Reviews by Zoltar

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Hadean Lands, by Andrew Plotkin

5 of 5 people found the following review helpful:
A bit sad, September 29, 2019
I had so high expectations of this game, but in the end I found it very unsatisfying. I mean, the implementation is super. However, the ending is unsatisfactory. It takes a lot of work to finish the game, as it's big. You spend a lot of time learning the various rituals and managing the ingredients, and the reward for all this work is extremely terse. The difference between the better ending and the worse ending is 3 words. It feels... stingy! The author could have given us a slightly more expansive description of the ending as a reward.

Junior Arithmancer, by Mike Spivey
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For a Change, by Dan Schmidt
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Mystery Science Theater 3000 Presents "Detective", by C. E. Forman, Graeme Cree, and Stuart Moore
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The Game of Worlds TOURNAMENT!, by Ade

1 of 1 people found the following review helpful:
I like the premise, it's entertaining, but it's not lasting for me, December 4, 2016
The text hints at a wide game world; yet the game is only a sequence of card games against nondescript opponents. If you win 5 in a row, you win the game. I had expected the games to become more challenging with time, and in a way they were; but it seemed to me that the game difficulty was due to the luck of the particular hand of cards that I was dealt, more than anything else. The computer opponent didn't seem to become smarter. The card game itself is entertaining, but not enough to make me want to play again. It may be that it's too easy -- I won 5 times in a row, I never lost.

I would have liked to see a bit of story to develop with each game. Maybe seeing variations in the game.

Endless, Nameless, by Adam Cadre
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Weird City Interloper, by C.E.J. Pacian
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Superluminal Vagrant Twin, by C.E.J. Pacian
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Twin Kingdom Valley, by Trevor Hall and P. M. Skinner

4 of 8 people found the following review helpful:
Those were the days, July 11, 2010
The game's atmosphere lies in the large, sprawling map of the two valleys, and the underground. There are many NPCs that move and act independently. In fact, the first time I played I didn't find an important object because some NPC got it first. Some puzzles are quite arbitrary, and I remember poring over computer mags in search for hints.

I remember playing this game in the eighties on my C64... At the time I thought it was really cool. In retrospect, it was a good game, and it was fun to map it all out, but it would look naive for today's standards.

Treasures of a Slaver's Kingdom, by S. John Ross
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