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Reviews by JudgeDeadd

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1-9 of 9

Little Billy, by Okey Ikeako

1 of 1 people found the following review helpful:
More amusing than anything, July 11, 2019
The game attempts to tell a serious, touching story about bullying. Unfortunately, it falls flat due to the overall ineptness of the writing. The prose feels downright childlike sometimes (even in sections written from adults' perspectives), and I found myself laughing out loud several times, rather than empathizing with Billy's exaggerated plight. The out-of-the-blue ending doesn't help either.

FooM, by Piers Johnson

1 of 2 people found the following review helpful:
Just a novelty, July 11, 2019
An implementation of the entire "E1M1: Hangar" from Doom in text adventure form. Probably the most remarkable feature of this game is its high fidelity in re-creating the original game, especially the layout of the map (even the secret areas are implemented faithfully). Finding your way around can be confusing, though, when there are no visuals to guide you.

However, for all its novelty, the game itself isn't particularly interesting in text adventure terms. (Of course, perhaps that was the author's point.) Worth checking out for a chuckle, maybe, but gets old fast.

(For some reason, there's also a hunger daemon that kills you eventually probably the author's oversight?)

mr. leg needs some milk, by amelia tsukum

3 of 3 people found the following review helpful:
gib him milk, October 25, 2018
Very short but adorable game. (Spoiler - click to show)It's got a friendly cow in it, which automatically makes it worth checking out.

It's just a pity the author didn't replace the default responses -- with the game's childish unpunctuated style, being suddenly confronted with "I am carrying nothing." or "That's not a verb I recognise." jars one out of the mood.

The Wizard Sniffer, by Buster Hudson

1 of 2 people found the following review helpful:
Discworld lite, November 28, 2017
A light-hearted, funny adventure, reminding me sometimes of Discworld, and sometimes of classic cartoons in its use of traditional humor tropes (hammy hero (and I don't mean the pig), wacky chases, crossdressing, etc.) The game world may seem a little intimidating at first with its many rooms, but the puzzles are simple and satisfying enough (the way you deal with the (Spoiler - click to show)vending machine is good for a laugh).

Most controversially, near the end the game takes a detour from pure comedy into social commentary on things such as gender roles and LGBT issues, and these parts feel a little grating; you might enjoy the ending less or more, depending on how you feel about that kind of lecturing. The finale feels a bit underwhelming, but one tiny detail I loved was (Spoiler - click to show)tasting the label-switched potions alluded to throughout the game, their effects hinting towards how each and every transformation in the castle had happened.

Christian Text Adventure #1, by Bob Nance

3 of 3 people found the following review helpful:
"Pilgrim's Progress" this ain't, November 4, 2017
An 80's game made with a system called "GAGS", which I'm unfamiliar with, but judging from the datafile's structure it seems rather inflexible (no synonyms, room or object descriptions cannot be changed during the game, and there's only a handful of verbs, which leads to awkward commands such as having to type (Spoiler - click to show)"push computer" when you want to press a key on the keyboard, as well as repetitive and simplistic puzzles.) A lot of the inventory items and rooms seem useless and are there just for show.

In case the title hasn't clued you in enough, the author based the game on his religious beliefs; in the readme file, he states that this is "more than a game" and that he made it as an alternative to "games involving the use of "magic"". So instead of magic you have artifacts like "the sling of David", "the rod of Truth" etc. used to kill allegorical monsters like the "wolf of unbelief" (although one of the monsters (Spoiler - click to show)is instead killed with an ordinary coin for some reason... I'm wondering if it's a bug.) There are some hints regarding which weapon to use on which critter, but on the whole you probably won't need them, as, barring parser problems, the game is rather easy (apart from a single illogical puzzle where you need to (Spoiler - click to show)"turn diamond" to get out of the mirror room -- the diamond is an item you can pick up and carry around, so how can you "turn" it?), and even though it's possible to get stuck by leaving items behind locked doors, it's usually obvious which inventory items you're missing. Be warned, though, that the ending is very unsatisfying.

PS. One rather cringeworthy moment in the game is finding a newspaper and a magazine which have no role in the puzzles, and seem to exist solely to push the author's wish fulfillment about how USA becomes a completely Christian-run country by 1994, and how future generations will shake their heads at today's heathen pleasures of "cigarettes" and "television". It's not wrong to promote your personal beliefs through your works, but it's risky business and the way it's done in the game feels very much on-the-nose.

The Absolute Worst IF Game in History, by Dean Menezes

6 of 6 people found the following review helpful:
What., November 18, 2008
There is a maze. You enter the maze and wander around randomly until you either win (with a standard victory message) or die (as above - standard death message). That's all. That's all there is. Do not waste your time. There is nothing amusing or interesting about this so-called "game".

The Djinni Chronicles, by J. D. Berry

0 of 8 people found the following review helpful:
What just happened?, December 31, 2007
The writing is good, but unfortunately the writing is often confusing. It is hard to see what to do (especially in the 3rd part) and it's hard to realize that you're playing as (Spoiler - click to show)three different genies rather than just one.

Pick Up The Phone Booth And Die, by Rob Noyes

1 of 8 people found the following review helpful:
Read this review and die, December 25, 2007
Probably one of the most controversial games in the history of IF. The humor isn't the best one around and the puzzle is quite hard without a walkthrough.

Damnatio Memoriae, by Emily Short

2 of 9 people found the following review helpful:
When in Rome..., December 25, 2007
The author has obviously taken a lot of time preparing the game; for one, it has a multitude of possible solutions, some of them ending ultimately in your death, some in your survival. Due to the turn limit, you operate under pressure. You also get to use your powers, which unfortunately are described rather vaguely and you would need to read the source or walkthrough to know how to use them. All in all, though, a good and solid piece of IF.

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