Curse of Rabensein really captures the look and feel of a late era 8bit graphics text adventure game. As a bonus, you can play the game on a wide variety of different platforms, ranging from Commodore, to Sinclair and even 16bit systems like the Amiga or Atari ST. Besides being a good classical adventure game, Curse of Rabenstein gives you the chance to compare the different system in a unique way.
Although a little bit too short in my opinion, the game tells a captivating story and keeps you motivated to play on, as you want to see how this all plays out. Most import, it tells a story in a way, like it would have been done in the 80s (wether someone might like that or not).
It's not too hard and I was able to play it without a walkthrough or any hints.
The graphics are the part, there the game really shines. They are done exceptionally well on the whole range of different systems (even the Spectrum got this little graphical edging on the top of the screen).
All i all, I can recommend Curse of Rabenstein. I had a lot of fun playing it on several systems. Thanks Stefan.
Aztec Tomb is really old, simple in parser, story and graphics. But nonetheless it gives my fond memories of my days back in school when we discussed what to to next in our lunch breaks. We played it for weeks and tried to figure everything out. Today it's probably only of interest to those who played it back in the days.
A vault, an apprantice and a mysterious spell book. What else do you need for a good adventure?
Played it in a single evening and had lot's of fun with it. Took notes for all the words and their meaning, figured out what needs to be combined... Ahhh, it was a little bit like back in the 80s ...