Ratings and Reviews by Jacic

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The Whale's Keeper, by Ben Parzybok

3 of 3 people found the following review helpful:
Chats within a whale, February 2, 2024

Somehow I missed playing this game in IFComp which I'm surprised about as the game's premise immediately caught my attention when I saw it on the IFDB list.

It's interesting and the writing is overall good although it feels like it could have leaned a bit more into describing the atmosphere like the disorientation or horror of being trapped in the belly of a whale with all sorts of weird stuff going on. The constant sanity meter is ok, but sometimes feels like it's trying to do the lifting that perhaps the text should be doing more of to make you feel as the author seems to want conveyed.

I actually do like the concept of a game that requires text entry giving you the possible commands, essentially turning it more into a "choice based" game, and it can be friendly to new players who may be unsure what commands to use, although the platform doesn't feel like it is parser either. There are perhaps a few too many one option choices in there where there could have been more even just to reflect how the player is feeling about doing something I feel, perhaps adding some flavour text with two options instead of one might help with this?

Unfortunately I don't think the chat style really suits the type of game it is though and feels like it may have worked better in something like twine or ink. The chat bubbles just feel a bit jarring for me against the concept of being trapped in a whale, and I personally dislike delayed text as it causes unnecessary delays in progressing through the game. As I often do with games that have long delays in displaying text, I find myself getting distracted and leaving the page to let it do it's thing, then coming back when its finished loading as I would get frustrated waiting which affects the atmosphere of the gameplay and makes it feel unnecessarily dragged out and I lost connection with the story. I couldn't find any way to click through the waits. These sorts of chat style games I feel seem to work best when it is a believable premise like people using their phones or computers to communicate through the game (and even then, the delays can be an annoyance if they cannot be bypassed.)

I believe this is a debut game from this author though, which makes it a really good first effort and worth playing.

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No Space at the Movies, by Kobato Games

2 of 2 people found the following review helpful:
No more tickets? Noooooo! , January 28, 2024

This is a short, easily played game, and thoroughly enjoyable and fun with lots of little references to the scifi movie genre. I enjoyed the replayability, getting to try out all the different ways of trying to make your way into the premiere of the latest installment of your favourite movie franchise after you accidentally overslept only to find it sold out when you arrive.

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Seedship, by John Ayliff
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Please do not climb on the dinosaurs, by A.K
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Girth Loinhammer and the Quest for the Unsee Elixir, by Damon L. Wakes

1 of 1 people found the following review helpful:
Girth and the Last Crusade, October 8, 2023

This is a fun little story in the style of a humorous fighting fantasy-ish parody game. You follow Girth who is on a quest for a magical artifact to unsee something so horrible that even a dungeon lord does not wish to live with that sight playing behind their eyelids.

Although you can cheat, I recommend playing through at least once with a dice (or RNG) as intended. You can collect statuses which may help or hinder (or just look cool on your sheet) as well as a party of companions such as the Hound of Halitosis. Although there's some suggestive humour, there's nothing too explicit. Recommend it if you think you'll find a gamebook parody fun.

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In the Deep, by Styxcolor
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Raik, by Harry Giles

0 of 1 people found the following review helpful:
Interesting but possibly a bit buggy?, June 23, 2022

Interesting premise, but I found the Scottish dialect difficult to understand in places and for some reason I had to keep asking the game to switch back to the Anglified translation text between many screens. Sometimes this wouldn't seem to work (I'm not sure if this was intentional or not) and continue to show me the untranslated text, so I'd have to guess at what the half understood text wanted me to do.

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Duck Diary, by Mathbrush
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Donor, by Elena Hearty
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A Journey to Omega Station, by DWaM
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