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guess-the-color

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The Wand, by Arthur DiBianca

1 of 13 people found the following review helpful:
delete the wand, get my verbs back!, October 6, 2017
by namekuseijin (anywhere but home)
Related reviews: IFComp 2017, guess-the-color

here's this game's blurb:

"Explore the wizard Bartholloco's castle with the help of a versatile magic wand. Can you overcome his challenge? Can you levitate a rock? Can you slice a baltavakia?

(Puzzle-oriented and family friendly.)"

sounds cool, huh?

no, no it is not cool. At all.

You see, there's a whole generation of players, and now authors too, that have never played text-adventures before. And yet, they try to make one - perhaps for some kind of retrogaming kink. One or another author may however surely have played one of these cool CYOA things, where you just tap/click your choices away (if any, that is, instead of just a disguise for click-next) to move the story forward.

But still they try to make ye text-adventure of ole. So, the first thing they do is to get away with verbs - it's a depressing trend really. In this game, you can only go directions, examine stuff and point a wand at things. No inventory-management (taking stuff makes the PC receive a shock).

Now that it is constrained enough that even Grunk or cyoa players can play it, it's time for real meat of the "gameplay": the wand comes with 3 colors in the shaft and by changing the color-combinations you can really make things go exciting! You have a color combo for OPENING THINGS and possibly many other useful actions!

Now isn't that ingenious and original? Instead of boring the player out of finding some key to a door or something, you make the player tinker with the colors in the wand until they find a combo that works for OPENing a door! Wow, isn't that versatile wand something? It really made it worthwhile to delete all the standard verbs and make it so mindnumbly dull to make simple things happen! It is almost as ingenious and versatile and constraining as that char-removal device in Counterfeit Monkey, right?

seriously, get a grip...

so, not interested in the gameplay, writing is kids level, setting is as generic as possible, yadda-yadda-yadda. I'll give one more star because I feel it's written in good will.

BTW, I didn't enjoy DiBianca's walking simulator last year either... my suggestion is to play some real older parser IF (because new parser IF is all fucked up) and to get back to the drawing board...

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