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Werewolf House: Synthincisor, by Andy Kneis

2 of 2 people found the following review helpful:
Joke Game With Bells and Whistles, October 26, 2018

I imagine there are 9 year-old boys who would devise a story with an EDM DJ as a heroic character and take it all very seriously. Thankfully, Werewolf House: Synthincisor is intentionally complete nonsense, and was not, as far as I can tell, created by an 9 year-old, though the images in the game may have been.

As well as primative images, most of which are animated, the game also has a pretty servicable soundtrack that develops as you finish sections, adding amusingly appropriate new instrumentation (beating the skeleton adds a xylophone sound to the track, for example). The font and UI have also been customized. Altogether, this is a pretty full package for a joke game.

Some will call the author's sense of humor eclectic and surreal; some will say random and childish. Personally, something made me grin on almost every screen, and that's pretty good going. Thanks to Mr. Kneis for the laugh and I look forward to his next game.

This game is very short (15 minutes, maybe?) with no way to lose as far as I can tell, just so you know what to expect.

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A Bus Ride, by fia glas

0 of 1 people found the following review helpful:
Unsettling but underwhelming, October 26, 2018

Not particularly well written, from a technial point of view. For instance:

"Mom occasionally snuck a drink from her coffeecup. She always was a person who left in the teabag."

So was Mom drinking coffee or tea?

"I wasn't sure who's bag this was, it was probably someone who got off early."

That's called a comma splice.

The plot is... uh, experimental? Very much the stuff of dreams — a situation, made up of real-world elements, which doesn't make sense but is taken totally seriously by the subjects anyway. I very much expect that this game was inspired by a nightmare the author had. The evocation of that feeling was well executed, though as you would expect from this style of writing the story can't really explain itself and doesn't offer a satisfying conclusion.

The background images are primative, and from a graphic design perspective the game is pretty ugly — text center-aligned in the paragraph, paragraph off-center to the page, with font colours that sometimes don't work with the background colours. Even worse, just look at the splash page before you start the game! That's the real nightmare here.

I did feel the characters had some thought gone into them. I also admit I was a little unsettled throughout, so I have to give at least 2/5. Thanks for the game, fia glas :)

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