Ratings and Reviews by Teaspoon

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Dead Man's Hill, by Arno von Borries
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Living Will, by Mark Marino
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Beware The Faerie Food You Eat, by Astrid Dalmady
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Tea and Toast, by Matt Weiner (as Maria del Pangolin)

2 of 2 people found the following review helpful:
The best tea-making simulator I have yet encountered, June 12, 2016

A warm and delightful piece, in which the player is invited to make a cup of tea and a slice of toast (Marmite and butter presumably being unnecessarily complicated for a comp game, or perhaps the writer just wanted to avoid the whole controversial subject of toast toppings...).

It's timed, but this doesn't matter especially - there isn't a losing state in this game - so it's a no-stress experience. You'll probably want two goes, one for looking at things and one for getting everything just so. There are a few oddities - there's an inventory management issue, surprisingly - but nothing untoward.

A story plays itself out in messages as you go; the details change slightly each playthrough, building on what you know about the protagonist's experience.

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Powers of Two, by B Minus Seven
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The Shape of Our Container, by Rocketnia
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baby tree, by Lester Galin
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Kii!Wii!, by Adri
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TinyUtopias Football Manager: Super Soccer Slam Edition, by A. Johanna DeNiro
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Antropology, by Oreolek

3 of 3 people found the following review helpful:
Tantalising!, June 12, 2016

A sound-critical game, this is about as concise as games can be; a handful of words pop up on a screen, and you click on them. The whack-a-mole conceit is a familiar enough one from other video game genres (though not one I've encountered before in IF). In this case, though, a simple game mechanic came across to me as a beautifully self-explanatory metaphor for the creative process.

Because one of the words you can click is "Create", and it's colourful and pretty, and it plays a sweet little musical sting when you click it, and the thing is altogether lovely. But you can't click it forever - there must be time to eat and sleep and other more obscure diversions, and the necessities of everyday life interrupt. Which means that the "Create" melody that teeters on the edge of clarity never quite resolves, however hard you try.

Is that Utopian?

Well, it's still more exciting then a life without creation.

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