Reviews by Dannii

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1-4 of 4


Labyrinth, by Finn C. M. Beauchamp

3 of 3 people found the following review helpful:
Eight pointless choices, January 27, 2013
by Dannii (Australia)

The best thing about this game is its colourful cover. Enjoy the cover, and then play something else.

This is a poorly written CYOA game where every page has two choices, one of which will kill you instantly. Most choices are entirely arbitrary, though some are obviously intended to bring bad movie cliches to the player's mind.

When you die, there is no option but to refresh the page. Is this just bad design, or a more sinister ploy to move up the Most Played list at textadventures.co.uk?

If you successfully navigate your way through the full eight choices, you will arrive at THE TREASURE ROOM! Here you can enjoy gratuitous capitals, exclamation marks, and the resumption of your day.

Did I mention the terrible font?

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When I Was Shot By Elephants III, by Ray

3 of 5 people found the following review helpful:
The inner monologue of an elephant's quarry, April 10, 2012
by Dannii (Australia)

An ambitious fanfic for the thrilless When I Was Shot By Elephants trilogy. Play this if you reject the New Directions in Pooh Studies academic school. Unfortunately I felt it was slightly underhinted.

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when i was shot by elephants, by no m3rcy

2 of 6 people found the following review helpful:
Trolololol, April 9, 2012
by Dannii (Australia)

The worthlessness of this troll is trolololol-worthy.

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Photopia, by Adam Cadre

8 of 8 people found the following review helpful:
Interesting but disappointing, January 13, 2008
by Dannii (Australia)

As one of the first "puzzleless" IF works I tried, I certainly found it very interesting. The scene changes worked well, and with one "wow" and several "ahh" moments, Cadre really is quite the storyteller.

However I found the work really a bit of a disappointment. It was very short, and ended far earlier than I expected. Some scenes were timed and I didn't expect to be given much freedom, but in the other untimed scenes I found the world under-implemented. Most objects had short boring descriptions which often were not even for the object I wanted. And some were not even implemented:
(Spoiler - click to show)Among the ruins of the power plant
The power plant is in substantially worse shape than the living quarters, and considering that those were completely wrecked, that's saying something. Though the fissionable materials were specially packaged to prevent them from exploding, the Geiger counter in your suit indicates that this area is still very radioactive. (I'll explain that part later. For now let's just say it's very dangerous and you should probably be moving along.)

> x power plant
Nothing like that seems to be around.


That said, it was still a worthwhile experience. If you don't expect a full world to play with, this story will give you a lot.

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