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Burn the Koran and Die, by Poster

17 of 18 people found the following review helpful:
A mildly interesting xenophobia simulator, May 26, 2011
by Scott Hammack (Tallahassee, Florida)

I question the description of this game as satire. There's very little irony involved; one gets the sense -- and this is more or less explicitly stated in the game's "about" text -- that the sentiments expressed are accurate representations of the author's beliefs, albeit exaggerated for comic effect. Subtlety, often considered a vital component of effective satire, is entirely absent.

On the occasions when the text does venture into sarcasm, here's a sample of the level of nuance and incisive commentary you can expect: "You are the epitome of evil: a white male. The only way to be lower in the social order would be to be rich or to buy into horrible ideas of equality under the law and other such nonsense created by dead white males." Based on that and other silly descriptions ("Diversity week has taught you that they are Muslims, not some cosplay group."), it may initially be tempting to think that the game is satirizing the immaturity and ignorance of the player character, but this reading doesn't sustain through the end.

The author claims that the game is inspired by "concern for the First Amendment," but it's difficult to see what that has to do with what's presented here. The consequences of burning the Koran consist almost entirely of actions carried out by Islamic individuals; government is involved only to the extent that (Spoiler - click to show)the police respond to violence breaking out. Taking this into consideration, the only real message to take away from the game is "Islam is bad; other religions are neutral to good." Putting aside the question of the validity or insightfulness of that message, there seems to be some disconnect between the point the author claims to be making and what the game's text actually implies.

Normally I wouldn't put so much emphasis on critiquing the themes/politics of a game, but when the game's only purpose is to convey those ideas, there really isn't anything else to talk about. To its credit, the prose is entertainingly written, if unsubtle, and there are tailored responses for quite a few unimportant actions the player might attempt while playing around before undertaking the one action that has any effect. Given the extremely limited scope of the game, that's not a particularly large accomplishment, but the attention to detail is worth noting.

All that said, I do think this game is worth taking the couple of minutes it takes to fully play through, if only for a peek into the author's psyche. If nothing else, it made me think, though probably not about the things the author intended.

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