Reviews by Cder

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Photopia, by Adam Cadre

1 of 4 people found the following review helpful:
Photopia review, July 5, 2015
by Cder

An amazing and touching game. Once you realize what all of the seemingly disconnected events have in common with one another, it will be quite the shock. Most of the events are told in different perspectives, all tying together into one specific event, and you will recognize said event when it reveals itself. 5/5, would play again.

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Parasites, by Marius Müller

2 of 2 people found the following review helpful:
Good game, just some suggestions , March 6, 2013
by Cder

It's a really good game, it's a great game to play in your free time, I just don't understand the relevance to (Spoiler - click to show) when you go into the helipad, and you try to shoot the blip, Verdade shoots you, but what I don't understand is, why don't you die or the game ends, you can just keep going back and getting shot, but nothing happens except the text that appears All in all, the game was pretty good, there were some plot holes here and there (Spoiler - click to show) maybe an explanation is needed when you get killed for trying to examine the soldier who was in the military boat Sometimes, the commands were kinda weird, (Spoiler - click to show) when you're suppose to swim out to the boat, nothing indicates that you can swim out to the boat That's all from me though, thanks for the opportunity to play this great game of yours!

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Our Island, by Patrick Williams
Needs work, March 6, 2013
by Cder

This game is... terrible. I'm sorry, but it was extremely hard to follow and it had quite a few spelling errors. Also, you have to tell the person playing in what direction everything is in order for them to be able to navigate correctly, not having to press every direction trying to find a way out. The story line was not explained in any way shape or form, and there was no way of telling where you had to go, or what you had to do. There are a few ways to make this into a good story, however. First, you need to add a better story, explain it more, add a couple notes here and there, telling the person where to go. Secondly, try adding more directional signs, describing the scene is not enough, tell them where they can exit and give some clue as to what they're suppose to do. Last thing I'm going to say, please fix the errors in the coding, some of the context makes absolutely no sense in terms to the items being picked up, 'You open the backpack, revealing tin box, TaB, snack, a towel, vase and wallet.' is not the correct way to phrase that command. You have the potential to become a great IF author, just try to fix a few things, like going into detail what the item is what what it does.

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