Home | Profile - Edit | Your Page | Your Inbox Browse | Search Games   |   Log In

Ratings and Reviews by Victor Gijsbers

View this member's profile

Show reviews only | ratings only
View this member's reviews by tag: bleak brute-force Combat Comedy connect CYOA dungeon crawl fantasy horror IF Comp 2007 infocom innovative joke linguistic logic one-room parody phonebooth Political politics puzzle random death rogue-like short snack SpeedIF time travel unfair win on the first attempt
1-10 of 168 | Next | Show All


Are you Too Chicken to Make a Deal?, by Mitchell Taylor

2 of 2 people found the following review helpful:
Win Stiffy's phone number, March 16, 2020
by Victor Gijsbers (The Netherlands)
I decided to gamble and have the IFDB generate a list of ten random games for me. Appropriately, the first of those was this little Speed-IF that asks you to gamble -- sort of. You can choose to cross the road or not, and if you don't, new prizes become available that might be either better or worse than the original. Given the slightness of the piece, you won't care either way.

Most notable, I would say, for being a game in which you can win the phone number of Stiffy Makane. Alas, said number cannot then be called.

16 Ways to Kill a Vampire at McDonalds, by Abigail Corfman
Victor Gijsbers's Rating:

Queers in Love at the End of the World, by Anna Anthropy
Victor Gijsbers's Rating:

Sugarlawn, by Mike Spivey
Victor Gijsbers's Rating:

Sisyphus, by Theo Koutz
Victor Gijsbers's Rating:

ALICE BLUE, by Chris Selmys
Victor Gijsbers's Rating:

Skybreak!, by William Dooling
Victor Gijsbers's Rating:

(feeling like a) Fake Bisexual, by Aimee M
Victor Gijsbers's Rating:

You Are Jeff Bezos, by Kris Ligman
Victor Gijsbers's Rating:

LET'S ROB A BANK, by Bethany Nolan

3 of 3 people found the following review helpful:
Squad-based diversion, July 17, 2019
by Victor Gijsbers (The Netherlands)
There is a tradition of games in which you can select different squad members for different missions, the aim being to maximise the match between your squad’s capabilities and the challenges you will face in this particular situation. The Syndicate/X-Com games do this, as do some of the Mass Effect games, if I’m not mistaken. There’s something like this in LET’S ROB A BANK, except that here you are doing only a single mission, which makes sense, since you’re planning to make so much money that you’ll never have to work again.

The bank robbery will unfold in a variety of different ways depending on whom you put in your squad and which choices you make during the robbery itself. (The latter are in general far less consequential than the former.) Some of these differences make perfect sense: take the muscle guy who hates drivers and the irritable driver, and infighting will doom your effort. Other differences make absolutely no sense at all. There’s one squad member whom you cannot really choose, because taking her on board will always coincide with the total destruction of the world. Frankly, this feels less like a serious possibility and more like something put in at the last moment when the author realised they wouldn’t have the time to develop content involving this character.

The different ways in which the robbery can develop are often pretty entertaining, and you’ll probably see a few losing ones before you hit on a winning ending. A fun diversion, but I didn’t feel compelled to hunt for all the endings.


1-10 of 168 | Next | Show All