This is a well written story that focuses on relationships and internal struggles in a political world. There are 9 endings and a variety of paths that make this game highly replayable. It has a smart and low key tone great for playing this game with your teenage child. The story is not groundbreaking, and I am not a huge fan of CYOAs, but I liked this one. The story is not groundbreaking. but it is fun.
The amount of interactivity in Mr. Dias' game is limited to that of a book that needs pages turned. There are (near the end of the game) a few choices that will win or lose the game for you. The story is interesting and a fun and short read. It does not really reflect the complexities of interactive fiction, though.
You have nine turns to win the game. It amounts to the player using the nine turns to find a spell, restarting and then using that spell (within nine tuns) to find another spell, and so on and so on until the game is won. It is an inventive and humorous game, but by the thirtieth playthrough, I had stopped looking at the screen and was only looking at my map and my notes. Two of the spells in the game are very hard to find as they require a "try everything in every room" approach. The fact that you only have nine turns makes this aspect annoying. Otherwise, it really is a fun game; just grab a walkthrough if you are easily frustrated.