Reviews by Parham Doustdar

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1-6 of 6


ESS Chance: Reactor 1, by Justahack

4 of 6 people found the following review helpful:
a Short and Great Game, May 28, 2009
by Parham Doustdar (Tehran, Iran)

The game was great in it's writing. While there was an occasional typo here and there, and the game took about five minutes to complete, I think it's a great game to try for a beginner. The story was well laid out, and you were given the instructions. In the story, a virus is spreading across the ship that has a damaged reactor, and you are the only one that is there in the engineering station, blocked from the rest of the ship. The chief practically tells you what to do, and there is nothing blocking your path. However, since the virus is unpredictable, there are some random factors that make the options work or not work at each gameplay. Overall, since I found no bugs and a few typos, and I liked the style of writing, I gave it such a rating.

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Eric's Bender, by uncleozzy

1 of 5 people found the following review helpful:
A Valiant Effort, April 14, 2009
by Parham Doustdar (Tehran, Iran)

The game is very well written, if not very well polished. There are a few guess-the-verb situations that might prove a bit of a problem, or, in worse cases, don't give an answer at all, but still, with a little bit of effort, you can get the verb. Apart from the technical issues, the story is well done, and (at least for me) the disappointment from the way the puzzles are done doesn't stop you from continuing the game because of the almost fascinating story. You'd like to see where you've ended up waking up anyway, wouldn't you?

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Special Detective Agent, by Pradeep Baral

7 of 7 people found the following review helpful:
Awful!, January 24, 2009
by Parham Doustdar (Tehran, Iran)

This game is poorly written, poorly formatted, poorly done, and full of bugs and misspellings. I do not wish to be discouraging; indeed such a work is just the author's first work, and it's a university project/homework, after all. However, the exits from rooms are not pointed at most of the time, and you shouldn't be able to do many things (but you can).
(Spoiler - click to show)For example, you can go into your office with the car, you can look in Angelina, many objects in the locations should be figured out with typing "X ALL" and etc.
At least, there has been one thing the author has done: telling you that you need to do something before you can move on.
All and all, it is still an attempt, and I hope the author comes up with projects that he'd do better.

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Leap Time, by Sarah Morayati

2 of 6 people found the following review helpful:
Very well done, January 18, 2009
by Parham Doustdar (Tehran, Iran)

The game is very polished and very well done. It is a certainly perfect work for speed IF and a wonderfully done game, considering that it's the author's first full-length game.
There were some small bugs, however, hence the rating of four. (Spoiler - click to show)For example, the random "Yes"s or "No"s you could tell the girl which might produce results that are not true at that moment in the game.

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Babel, by Ian Finley

5 of 9 people found the following review helpful:
Wonderfully done, January 15, 2009
by Parham Doustdar (Tehran, Iran)

The game begins with you not knowing anything about yourself; your name, where you are, or how you got here. For some reason, you can see the past, and hence you start to investigate what has been happening here.

The story and the way it unfolds bit by bit is breathtaking and fascinating. It made me work furiously at the puzzles, only because I wanted to find out what would happen after this. Of course, the ending was wonderfully crafted, too. You couldn't ever suspect such a thing happening, but after it happens, you find out that it makes sense.

I wholeheartedly recommend this piece of IF to everyone who hasn't tried it yet.

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Blast, by Richard Otter

1 of 1 people found the following review helpful:
Not Really Good At All., December 27, 2008
by Parham Doustdar (Tehran, Iran)

The game wasn't good, really. It didn't have an ending I could encounter, even though I played it a lot of times. All you've got to do is find weapons and shoot at a demon, and that's all. Funny thing is, when the demon dies, it reappears, and dies of it's own acord again, while inflicting a damage of five on you every time, and you eventually run out of bullets, and unsurprisingly, die. Also, do to the game "being worked on for three hours" as the author says, the game has a number of typos. A rating of 1, even though I can't rate it because of screen reader compatibility issues with the website.

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