Reviews by Walter Sandsquish

Moderately-Challenging

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Shades of Gray, by Mark Baker, Steve Bauman, Belisana, Mike Laskey, Judith Pintar, Cindy Yans, and Hercules

1 of 4 people found the following review helpful:
Eclectic, February 2, 2011

Much better than would be expected, considering that this game was designed by committee. On the one hand, it contains a few genuinely creepy moments, some clever puzzles and bits of evocative writing. On the other hand, it contains way too many disparate settings and the quality of the design, writing and implementation varies widely between the different story segments.

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+=3, by Carl de Marcken and David Baggett

4 of 5 people found the following review helpful:
Pointed, February 2, 2011

"+=3's" thesis is that a puzzle's difficulty is not directly related to how logical the solution to the puzzle is, but rather by the context that the puzzle appears in. Most seasoned IF players will find this game's one puzzle infuriating because it cleverly defies IF's conventions, yet the puzzle's solution is not only logical, but, literally, a cliche.

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Spider and Web, by Andrew Plotkin

5 of 7 people found the following review helpful:
Intricate, February 2, 2011

This game channels the player towards a pivotal, brilliant, "gestalt" puzzle which requires the player to piece together a couple of different patterns that the narrative created through its repetition of the backstory. The fact that the puzzle works so well is impressive all by itself, but "Spider and Web" also features clipped, stylish prose that creates a tense, claustrophobic atmosphere and describes a sinister, memorable NPC.

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