Ratings and Reviews by Magnus W

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1-8 of 8


Storforsen, by Eva Vikström

2 of 2 people found the following review helpful:
A short game, but with pretty cozy atmosphere., December 7, 2022
by Magnus W (Örebro, Sweden)

This game is in Swedish, but I'll write the review in English. This game is pretty short, only a handful of rooms, but it is pretty cozy. The descriptions of the rooms are pretty well-written, and for the most part you have an easy time navigating and understand what the next step is. The ending is pretty abrupt and strange in a way, but for such a short game I think it's okay.

The environments are familiar in many ways, and I can see some inspiration from other games that most people are familiar with.

Could maybe be a bit more fleshed out to make it longer, but I think it works well the way it is. You should be able to finish this in 15-30 minutes or so without looking at the hints if you are a regular player of IF (and understand Swedish of course).

This is the second game I play by this author, and I enjoyed this a lot more than "Hotel Noir"/Hotellet.z5, even if this is way shorter. The puzzles are fewer, but makes more sense.

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Hotel Noir, by Eva Vikström

2 of 2 people found the following review helpful:
Interesting start and setting, but unfortunately almost unplayable., December 6, 2022
by Magnus W (Örebro, Sweden)

This game is in Swedish, but I'll write the review in English anyway. I played this game during a couple of hours, and had a really hard time getting anywhere after a while. There are hints provided that aren't very helpful. The amount of rooms were fairly small, and I tried a lot of random things that seemed to not help.

Finally I gave up and used txd from ztools to decompile the game and look at the strings. It turns out that there are many ways to get stuck. A couple of examples:

(Spoiler - click to show)
* The flashlight that is in the drawer in the hotel-room disappears if you don't take it before sleeping. I found the drawer after watching TV and sleeping, which made the flashlight disappear. Missing the flashlight makes the game unwinnable (unless you do trial and error in the dark cellar-room). It can still be taken though, but it is not listed as an item in the drawer.

* The card from the policeman can be taken based on a hint in the help-screen, even if the policeman hasn't presented you with the card. The card does not seem essential anyway though.

* You can give away the painting with the address of the gangster/drug-lord before showing it to the kids by his home, making that interaction impossible and the hint that it is time to go home inaccessible. Not sure if this makes the game unwinnable though per se. This is supposed to happen the other way around but it does not make much sense.


A lot of things needs to be happen in a specific order, but in many cases there is no clue to what and when. For example; some rooms have detailed descriptions of items that you cannot interact with.

All in all, I liked the descriptions and environments, but it feels unfinished and unpolished.

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1-8 of 8