Being that I played this game fifteen years after its release, interacting with Galatea is truly like speaking to a relic from a by-gone time. And just like her, that sense of an ancient creation is also misleading. The words she uses in this game, the descriptions, the sensations granted by interaction, everything about this game is amazing. Never on my life had I expected to run across a game that felt exactly like speaking to a person I had met in real life. In both real life and through chat our relationship was like many of the different paths a player can walk with Galatea. That in itself is haunting, and a testament to how powerful this game is. It's also fun and I had a great time with it. This game is beautiful.
This was my first game that I played using the twine system, and it was awesome. I wiped out the first time through, and that was because of a great use of a system I didn't know I could implement with the program. Story was painful, and great. I left wishing things could be better with the character, and it sucks that this is how it is. Great duality of voice, the internal with the external, and how they clash.