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Ratings and Reviews by puzzler

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Aotearoa, by Matt Wigdahl
puzzler's Rating:

Spellcasting 101 - Sorcerers Get All The Girls, by Steve Meretzky
puzzler's Rating:

Anchorhead, by Michael Gentry
puzzler's Rating:

All Things Devours, by half sick of shadows
puzzler's Rating:

The Gostak, by Carl Muckenhoupt
puzzler's Rating:

Ad Verbum, by Nick Montfort
puzzler's Rating:

Suveh Nux, by David Fisher
puzzler's Rating:

To Hell in a Hamper, by J. J. Guest

6 of 7 people found the following review helpful:
I laughed out loud, January 28, 2008
by puzzler (Everett, Washington)
At one point, I actually laughed out loud. Thumbs up for the humorous writing.

I thought it was very odd that the game at first creates an illusion that it is protecting you from making game-spoiling errors (if you try to get rid of certain objects that are important it prevents you, or they come back to you). But in fact, this is not the case. There are certainly a few important objects that the game WILL allow you to get rid of prematurely. I really don't understand the design decision behind this. Either let the player get rid of anything, or stop the player from shooting himself in the foot. This middle ground is actively misleading, dropping my rating by a star.

With that in mind, however, the puzzles are mostly fair (assuming repeated plays or several save/restore cycles). I gave up on the final puzzle and got a hint, because it didn't seem well clued and I wasn't exactly sure what I was supposed to do. In retrospect, I think I would have gotten it eventually, but more through trial and error than through puzzling out the solution with careful reasoning. Because I didn't like this last puzzle, I dropped my rating by another star.

As a side note, I feel the game is suitable for playing with kids (always a good thing in my book).



Lock & Key, by Adam Cadre

8 of 11 people found the following review helpful:
Frustrating, but rewarding, January 28, 2008
by puzzler (Everett, Washington)
I went through several stages while playing this game.
Stage 1: Wow! This is a very clever puzzle.
Stage 2: Man, this is frustrating. This puzzle is hard. It's tedious to type these things in over and over. Any second now, I'm going to give up and look at the answer. It's just not worth the effort.
Stage 3: I feel so close. I'm going to stick with this a bit longer.
Stage 4: I solved it! I feel great!

So yes, this game is irritating at times, but if you stick with it, it's solvable, and very rewarding to solve. All in all, it probably took me about 3-4 hours to solve, and I feel the game is well worth that kind of time investment. If you like puzzles that are tough but fair (solvable with no hints or walkthroughs), then give this game a try.

Most reviews don't bother to mention whether a game is appropriate for kids, but this is an important factor to me when playing a game, so I try to include a bit of info about this in my reviews. I would give this game a PG rating for: violent (but funny) theme, harem reference, and several instances of the partial curse word "motherf-".



Möbius, by J.D. Clemens

1 of 3 people found the following review helpful:
Very clever, December 25, 2007
by puzzler (Everett, Washington)
This is, in effect, a one puzzle game. The puzzle is challenging, clever, and solvable.


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