Ratings and Reviews by Maze

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Not Just an Ordinary Ballerina, by Jim Aikin
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Fail-Safe, by Jon Ingold
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Blighted Isle, by Eric Eve
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Aisle, by Sam Barlow

4 of 6 people found the following review helpful:
Great / not so great / moving, August 22, 2008
by Maze (Rome, Italy)
Related reviews: one move

Gotta give it a try, absolutely. It will take you just a few seconds. And then maybe some more seconds. And then more...
The simple idea of this game is quite intriguing and fascinating. And very creative. The outcome instead...
...well, initially i thought: "Wow, this is great. I didn't think it might be this interesting. Some ending - if ending is the right word - has great writing."
...after some time: "Mhmmm, the writing is not that good after all. It's somehow too rhetoric and over-sentimental and simplistic. And i don't like the protagonist."
...then i "did" something and: i was touched. Touched like in "moved". Moved like in "i got shivers". And suddenly I loved the writing again.

You have only one turn in Aisle. And you have no goal. For once, YOU are the goal. And whatever this game might be, it fully reaches it's ambitious goal.

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Varicella, by Adam Cadre

11 of 12 people found the following review helpful:
One of the deepest IFs ever, August 20, 2008
by Maze (Rome, Italy)

Although David Whyld's review almost says it all, I wanted to express my opinion on why this game is awesome, and what is the best way to play it (yes, you have to be prepared: preparation will lead to a deep gaming pleasure, while getting to Varicella unprepared might lead some people to total frustration).

THE GAME:
The king is dead. Within your palace, all will happen, and you will have to plan your way to the throne. That is: get rid of all the opposition. Within 100 moves. You are a vile, treacherous man, and you will behave as such.

GET PREPARED:
You have a very limited amount of moves before Varicella ends, and you have to plan everything with a huge amount of accuracy. Personally, I totally hate games with time/move limits. But this was not the case. Because this game is wonderful. And because I was prepared.
You gotta think of yourself as a time voyager. Varicella is simply the body that you will evilly posses in your journey. Thus: you have a mission, but you also have time-voyager curiosities.
Begin by satisfying the curiosity. Dedicate a number of games just to the discovery of what happens in the palace, and when. It will not be boring at all, because the world you'll get immersed into, is a deep and fascinating one. And in it, a lot of things change during those 100 moves.
After you know what's going on, and possibly when, you can get on the puzzles/treacherous-plannings. Start by solving a puzzle a game. Then, when you think you have solved everything, put them in the right sequence for the final rush.
Other than that, if you're not a lover of draw-the-map-yourself, you might also want to download the map.

If played the right way, this game will totally capture you. The palace is rich and detailed. Almost everything is interactive. And, while some NPCs are quite interesting, others are totally fascinating. Plus, for once we have an IF where you play a vile, immoral, and clever character: and this adds a lot more depth and fun ;-)

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I-0, by Anonymous
Maze's Rating:

A Crimson Spring, by Robb Sherwin

7 of 7 people found the following review helpful:
Many interesting things, but very immature, August 13, 2008
by Maze (Rome, Italy)

This is a story game, with just a few and very simple puzzles in between. You are a superhero. Your superhero-lover has been killed (with a great deal of cruelty in between). You want to avenge her and start on a quest of your own, with some help from your superhero friends.

The good:
The plot is interesting. The background is interesting. The story is interesting. The gritty and cynical take on superheroes is interesting (reminded me of Pat Mills' Marshal Law comics). The moral decisions are interesting. In short: many interesting things around. Also, there is music and pictures.

The bad:
All the interesting stuff I mentioned before was weakly developed. The plot misses many points. After some time the background looks depth-less. The story often looks inconsequential. Though you are left to your own moral decisions, you always feel like the author is judging you (and not objectively). Also, the music is bad. And the same goes for most of the pictures (the photo-retouchings for some areas are nice, but the hand-made drawings are not, and can really ruin the atmosphere, especially in the last part).
Other than that, it's filled with story-bugs (like things happening when they shouldn't, or contradictory statements), game-bugs (like the parser saying a person is not there while instead he is) and parser-holes (like a desk being mentioned and, if you try referring to it, getting an answer like "the word 'desk' is not recognized by the game").
Finally - but this is purely a personal judgment - I disliked the game's social, religious, and political approach. Even considering that the game is written in first person (and thus the author had to interpret a gritty superhero's thoughts, which might not have been his own), it's superficiality on some matter was very annoying. But again, it was very annoying to ME: this is personal.

In the end, i found this game very immature, in all it's aspects. But, as I said, there were also many - undeveloped - interesting things. Thus, I look forward to playing Sherwin's following games: confident that, with time and experience, his qualities will have grown.
Anyway, if you're into dark and gritty almost-puzzle-less stories, you might want to give this a try. Yes, there are bugs, but they don't totally ruin the game, and you might find some of those interesting things inside.

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Gun Mute, by C.E.J. Pacian
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Help! My Vacuum Cleaner Is Broken, by Admiral Jota

4 of 6 people found the following review helpful:
Extremely easy, quick (hey, this is a speedIF!), and way funny!, August 13, 2008
by Maze (Rome, Italy)

Don't get this game for puzzles. Nor for deep character interaction. Nor if you want to spend the next week with just one long and involving IF. Grab this game for the fun (fun as "laughing out loud"), and for having houses that follow you!
Ok, this is a speedIF, thus: it's quick, very quick. Takes some 5 minutes to reach the end. So, no waste of time. You have to go showing your vacuum cleaner to a TV show. But: it's broken! Along the road to the show, you'll have to find - possibly - a solution.
The writing is spectacular: clever and funny (i'd dare say: funnily clever! or not?). You know, it's from the guy that made Lost Pig, and he is a real assurance for fun.

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Till Death Makes a Monk-Fish Out of Me, by Mike Sousa and Jon Ingold
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