Home | Profile - Edit | Your Page | Your Inbox Browse | Search Games   |   Log In

Reviews by Sam Kabo Ashwell

narrative structure

View this member's profile

Show ratings only | both reviews and ratings
View this member's reviews by tag: abuse adverbs aesthetics afghanistan aif alice anatomy ancient rome animal protagonist animals anime april fool's art atrocity baseball based on songs bdsm boardgame body parts bondage bureaucracy casual games character portrait character stats childhood children's Christian christianity classics collaborative combat comedy coming of age compulsion conspiracy constrained writing conversation cooking cryptology cyclic cyoa darkness dating sim detective developing world dinosaur discordian dracula dream easy games easy puzzles ectocomp education educational emotion environment epilogue eris ethics experimental fairytale family fan fiction fanfiction fantasy feminism fictionalised flashback flight folktale food frame-story freud frustration gender genre gimmick gods graphics guilt Harry Potter heroic fantasy historical historical fiction history hoax holocaust homeschool horror how not to do it if comp 2010 incomplete institutions intertextuality jesus kink large large map leonora carrington lesbian linear love magic magic system make-believe marriage medicine metaphor minicomp minigame miracles movement MUD multimedia multiple narrators multiple protagonists mystery myth narrative narrative structure narrow verb set noir non-genre nostalgia nouns NPCs old-school oldschool one-trick pony oulipo out-of-comp palindrome paranormal persuasive games philosophy platformer poetry polemic political politics pornographic pornography postmodernism psychology PTSD puzzles quest random religion religious remix rhetoric rhyme roborally romance rpg satire science fantasy science fiction setting sex SF simile simulation simulationist smell smut speedIF spelling sports spring thing Spring Thing 2011 spy steampunk stiffy makane superhero surreal surrealism survival horror teenage textuality theatre theology theory therapy They Might Be Giants time tone tragedy train transposition treasure hunt trial and error trophy case urban legend vampire varytale Victorian videogame adaptation Vorple wacky war wedding weird wordplay words young adult Zorkian
...or see all reviews by this member
1-1 of 1


The Matter of the Monster, by Andrew Plotkin

2 of 2 people found the following review helpful:
Narrative Gymnastics, May 23, 2011
Zarf has a keen instinct for taking things -- code, puzzles, narrative structure -- to pieces, then seeing if they'll fit together in a different way. Here he's tinkering with CYOA. Written for a SpeedIF challenge that required authors to use unfamiliar IF languages, The Matter of the Monster is a highly experimental minor work, both deeply impressive and faintly disappointing.

The story itself is, consciously, nothing very special; three siblings set out on a quest to slay a giant monster. It's heavily framed as a bedtime story; there's a well-observed tension between the serious, insistent child and the mother, who thinks that heroic fantasy is a bit silly. The story is told mostly back-to-front, starting with the final success of the youngest sib and working backwards by hops and jumps; depending on the chronologically earlier events, the later sections change somewhat. This doesn't affect the final outcome; what's at stake is the shape of the story, and secondarily the nature of the hero's family. Although the writing has some fun details, it's very clear that content is secondary to form; the hacking of narrative is more important than the narrative.

Undum was, to put it mildly, not really designed for this, but it's made to work; the story jumps up and down the page, so there's a strong sense of thumbing back and forth in a text that should be static, even though it's shifting before your eyes. (Vorple may have been an inspiration here, but Undum has its own transcript-editing habits.) With the reading habits of conventional IF, however, it's easy to miss the changes, even though the total amount of text is quite small; what really matters is that it's intuitively clear which section of the text you've jumped to.

It's probably best to think of this as a hugely-expanded approach to The Girl and the Wolf, rather than as a hugely stripped-down version of a scarily flexible work of IF. It's hard to imagine a larger work built on TMotM's techniques. As an approach to short, dense pieces, though, it's intriguing.


1-1 of 1