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Ratings and Reviews by greensun

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1-3 of 3


Morning Rituals, by Lucas J.W. Johnson, Devin Vibert

1 of 1 people found the following review helpful:
Very thematic, a little simple, September 13, 2016
I loved the music. It did a great job of setting the mood without going too ham, A+

I'm still actively trying to understand this game as a whole, which is definitely a pro. And the interface/ use of mundane tasks to create theme was fantastic. Thematically this game is great.

My only critiques against this work are two: the actual story is a little too straightforward (Spoiler - click to show) You get a coffee machine, fiddle with the settings, drink coffee, work, drink coffee, work, follow the instructions of a haunted keurig, sacrifice a woman to it, and drink more coffee, </spoilers> there aren't really any strong characters or interesting dynamics except the ones you. It feels too simplistic, I feel like it could've gotten weirder or more complex

An Abbreviated Night Before Christmas, by Adam Thornton
look, September 13, 2016
Originally I'd thought that there wasn't too much to this game. I'd struggled to find new meaningful actions that would progress the story, I thought that maybe there was some way to win this classic poem. The more I tried though, the less far I'd gotten. I tried every combination of verbs I could think of, and the only one that got me anywhere was "look". And I think that's the heart of this work.

Art is inherently useless. Okay maybe I said that wrong- art cannot be utilitarian. The second a work is relegated to mundanity, once it loses its conception and becomes a "thing I do things with", it ceases to have artistic merit. Sure you can view household products as abstract representations, and sure products can be aesthetically beautiful, but the my shoelace or my fork can't maintain that beauty while I'm using them to eat or walk from place to place.

That's what this work is to me, or this is how I perceive it anyway, it's a reminder to watch, to keep your distance from the fantastic. You'll get the most from this story if you try to listen to it, understand it, speak to it. But don't try gaming it or using it to win, no, you need to treat it with respect and let it tell its story.

Epitaph, by Max Kreminski

4 of 4 people found the following review helpful:
The apocalypse keeps happening, September 13, 2016
My first thought playing this- it's overwhelming. Which is good, I think it's supposed to be overwhelming. Accepting the responsibility of worlds at a time, that's not taken lightly. As I watch governments, species,and religions wax and wain in tandem, I'm too busy plotting the growth of other worlds. I consider letting a world evolve organically, I try teaching worlds to feed themselves first, I try teaching the merits of culture or quality of life, but the end of the world always seems to be moments away. It doesn't matter if they've developed particle physics or artificial intelligence, all it takes is a volcano to initiate an ashen winter. I'm smart here, smart enough to tangentially govern worlds, but that's nothing compared to the powers of the malevolent universe.

Supposedly you can win this game, but how could anyone win? I've caused the deaths of billions playing this, and while they've been given the joys of life itself, who am I to will them into existence?

Overall a fun, thought-provoking, engaging game. I have trouble assigning a numerical value to it, this game has true artistic value, I guess I can only give it five stars in the hopes that more people are exposed to this so they can take new things away from it.


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