Reviews by tinroof

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Shrapnel, by Adam Cadre

1 of 3 people found the following review helpful:
Ingenious but unsatisfying, October 12, 2009

I loved the gimmick to this game, something that I doubt would have worked so well in another medium, so I was disappointed to find that the story was fairly shallow. Everything was very linear, and there was little to draw the player in, so the gimmick fell flatter than it could have in a more deeply involved game, and the canned explanation it got at the end, while creative, spoiled a lot of the surreality that was the main reason it worked for me in the first place.

Overall it's a good stylistic experiment, and I just wish it could have been executed in a more emotionally satisfying way.

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For a Change, by Dan Schmidt

3 of 7 people found the following review helpful:
Excellent and unique, June 15, 2008

"For A Change" isn't actually in a different language - it uses regular English words, but in an extremely stylized manner. The gameplay itself is rather simple; the charm of the game comes from watching the way the author uses language, and figuring out the rules of the strange world you find yourself in.

There are a few issues with implementation: one or two times I figured out what I had to do but the game wouldn't accept my phrasing. But these are only minor problems, and didn't interfere much with my enjoyment of the game. All in all it's an excellent and truly unique experiment.

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