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Games with mostly custom responses

Recommendations by dutchmule

Here is a list of games in which most, if not all, of the default responses have been replaced by a custom response.

There are prominent examples of such games, and they seem to be popular in the general audience, which could be explained by the fact that every input is rewarded by a custom response (instead of a more boring one).

The technique can be used to establish a strong voice for the game, or a strong PC character (or even, in some cases, a strong NPC, equated to the parser voice). This has been dubbed 'extreme characterization' by mathbrush, and I like that term, for literally every occasion is used to establish the character's voice.

The technique requires some work, but increases immersion; however it can maybe distract the players from the story.

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1. Lost Pig
by Admiral Jota
(2007)
Average member rating: (345 ratings)

dutchmule says:

The whole game and all the responses are written from the perspective and the distinct phrasing of the orc Grunk.

2. Violet
by Jeremy Freese
(2008)
Average member rating: (274 ratings)

dutchmule says:

The whole game is written from the voice of your girlfriend Violet (or rather, what the PC is imagining his girlfriend would say), and so are the custom responses.

3. For a Change
by Dan Schmidt
(1999)
Average member rating: (88 ratings)

dutchmule says:

A lot of the default responses have been re-written in the same indirect, poetic tone the game uses.

4. Brrr!, by Hugo Labrande (2007)
Average member rating: (4 ratings)
dutchmule says:

The game's setting is prehistorical, and the whole game, including all custom responses, is written in simple 'cavemen' talk. (This was meant to highlight the fact that most parser IF input is also written in primitive language.)


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