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Unusual input schemes

Recommendations by Felix Pleșoianu (Bucharest, Romania)

Nowadays most IF is either parser-based or else choice-based. But a few games occupy a space between the lines, so to speak. These are some examples.

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1. The Space Under the Window
by Andrew Plotkin
(1997)
Average member rating: (72 ratings)

Felix Pleșoianu says:

Not quite a keyword-driven game, it uses keyword input to change perspectives rather than advance the story. Still a precursor.

2. Walker & Silhouette
by C.E.J. Pacian
(2009)
Average member rating: (40 ratings)

Felix Pleșoianu says:

An actual keyword-driven game, it also allows for the usual range of commands. Can be played entirely in one style or the other.

3. Starborn
by Juhana Leinonen
(2011)
Average member rating: (25 ratings)

Felix Pleșoianu says:

This is the first (Inform) game I know of that's both story driven and entirely keyword-driven.

4. Draculaland
by Robin Johnson
(2016)
Average member rating: (14 ratings)

Felix Pleșoianu says:

The first game made with the new Versifier engine, it found a way to replace the parser with on-screen buttons that actually works, unlike second-gen graphical adventures.

5. Detectiveland
by Robin Johnson
(2016)
Average member rating: (27 ratings)

Felix Pleșoianu says:

The second game made with the Versifier engine; only improves on the presentation.


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