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Trinity

by Brian Moriarty

Fantasy
1986

About the Story

You're neither an adventurer nor a professional thrill-seeker. You're simply an American tourist in London, enjoying a relaxing stroll through the famous Kensington Gardens. When World War III starts and the city is vaporized moments after the story begins, you have no hope of survival.

Unless you enter another time, another place, another dimension.

Escaping the destruction of London is not the end of your problems, but rather the beginning of new, more bizarre riddles. You'll find yourself in an exotic world teeming with giant fly traps, strange creatures, and other inconveniences. Time and space will behave with their own intricate and mischievous logic. You'll visit fantastic places and acquire curious objects as you seek to discover the logic behind your newfound universe.

And if you can figure out the patter of events, you'll wind up in the New Mexico desert, minutes before the culmination of the greatest scientific experiment of all time: the world's first atomic explosion, code-named Trinity.


Game Details

Off-Site Reviews

SPAG
Trinity has something for everyone: it's not too hard for novices, but is well-suited for experienced adventurers as well. It is exciting, engrossing, well-written, and, unlike too many other works of interactive fiction, lives up to the hype. (Matthew Amster)

The plot revolves around the stages of development and construction of the atomic weapons used to destroy you in the game's opening. Eventually, if you are clever and utilize all of your brain cells to their utmost, you might get the chance to go back in time and change history for the better. The ending of this game is in my opinion truly spectacular, a fitting reward for the amount of work you'll have to put in. (Molley the Mage)
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SynTax
When I first played Trinity two years ago I got completely absorbed in Brian Moriarty's story and rated it the very best of the ten Infocom titles I'd then seen. I've since played it twice more and on each occasion I found that it had lost none of its original appeal. Having now worked my way through all the Infocom adventures available on the ST I can honestly say that it is one of my three favourites. If you haven't played it then you've got a real treat in store. If you have, why not dust it off and take another look - you won't be disappointed.
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v.14: 03-Mar-2013 15:18 - Petter Sjölund (Current Version) - Edit Page - Normal View
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  v.7: 03-Mar-2013 15:18 - Edward Lacey
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v.6: 03-Mar-2013 15:17 - Edward Lacey
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v.5: 11-Dec-2010 15:40 - Michael Roberts
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v.3: 08-Apr-2008 17:21 - Andrew Kemp
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v.1: 14-Nov-2007 01:41 - Benjamin Sokal
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