External Links


Story File
IFComp 2015 release
Requires a Z-Code interpreter. Visit IFWiki for download links.
Windows Installer
Darkiss_1_eng_setup.​exe from Softonic
Windows Gargoyle Installer

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Darkiss - Chapter 1: the Awakening

by Marco Vallarino

Episode 1 of Darkiss
Horror
2015

Web Site

About the Story

You're the nightmare from which people can't wake. Dead twice. One by the hand of your maker, the second by the fiend who drove a stake through your heart while you were sleeping defenceless in your coffin. Alive thrice, it seems, although this last one shouldn't be possible. Something happened.


Game Details

Off-Site Reviews

Emily Short's Interactive Storytelling
IF Comp 2015: Darkiss – Chapter 1: the Awakening (Marco Vallarino)
Darkiss Chapter 1 is a puzzly parser game in which you are a vampire. You’ve partially recovered after an attack of vengeful villagers, but your strength is still low, and you need to gather your possessions and regain your powers before you move on. The puzzles are mostly of a fairly straightforward and traditional kind, though there were one or two outliers.
See the full review

Emily Short's Interactive Storytelling
IF Comp 2015 Guest Post: Lucian Smith on Darkiss
As part of Emily Short’s Review the IF Comp series, I was asked to review ‘Darkiss’, by Marco Vallarino. It was a solid game, with some good writing and some good puzzles.
See the full review

Renga in Blue Interactive fiction and puzzles
IFComp 2015: Darkiss – Chapter 1: the Awakening
Darkiss – Chapter 1: the Awakening (let’s agree to type Darkiss for short) is a parser game that casts you as a weakened vampire who is left for dead after many years, seeking revenge. The prose is so very, very gothic. I hope you like adjectives. It’s got an appropriate puzzle spread, because the ones who attempted to kill you also left many other barriers in case the wooden stake wore off.
See the full review

HealyG
IF Comp Review: Darkiss - Chapter 1: The Awakening
Darkiss is very much a game that lives or dies by its atmosphere, which luckily it has in spades. Most of the game's environments and objects get at least a paragraph of description, if not more, and while it can get pretty text-dumpy at times, the game usually reserves long text descriptions for important plot events. The writing itself is pretty good, although a little stilted (likely due to its translation from the Italian).
See the full review

Page Update History

v.19: 19-Nov-2015 13:14 - Gyrev (Current Version) - Edit Page - Normal View
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v.18: 20-May-2020 04:14 - Gyrev
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v.17: 19-May-2020 09:55 - Gyrev
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v.16: 19-May-2020 09:15 - Gyrev
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v.15: 25-Nov-2019 20:40 - cas
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v.14: 07-Jul-2018 15:45 - David Welbourn
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v.13: 10-Jun-2016 05:02 - Gyrev
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v.12: 28-May-2016 18:13 - Gyrev
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v.11: 06-Apr-2016 10:19 - Gyrev
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v.10: 27-Mar-2016 10:33 - CMG
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v.9: 11-Feb-2016 06:16 - Gyrev
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v.8: 19-Dec-2015 18:12 - necromancer
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v.7: 27-Nov-2015 07:29 - Gyrev
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v.6: 21-Nov-2015 06:52 - Gyrev
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v.5: 19-Nov-2015 13:18 - Gyrev
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  v.4: 19-Nov-2015 13:14 - Gyrev
Changed license type, language, series name, episode number, genre, forgiveness, Web site URL, download links, external review links, cross-references
v.3: 15-Nov-2015 22:01 - classicaljunkie
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v.2: 01-Oct-2015 17:34 - dutchmule
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v.1: 01-Oct-2015 14:16 - Brendan Patrick Hennessy
Created page