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Story file
Release 1 / Serial number 111005
Requires a Z-Code interpreter. Visit IFWiki for download links.
Story file (original)
Release 1 / Serial number 110930
Requires a Z-Code interpreter. Visit IFWiki for download links.

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Vestiges

by Josephine Wynter

2011

(based on 18 ratings)
2 reviews

About the Story

In the absence of reality, perception must suffice... You awake in a grave, with no memory of who you are or what happened to you. Using the items around you, you must escape the entity pursuing you and uncover the astounding truth of your origin.


Game Details


Awards

38th Place - 17th Annual Interactive Fiction Competition (2011)

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6 of 7 people found the following review helpful:
A poorly implemented game with some interesting features, September 8, 2012
by Bernie (Fredericksburg, VA)

This game certainly feels like the first work of the author, and a first work with little beta-testing. Implementation errors about, from guess-the-verb moments to doors showing up closed even after you've opened them. Most of the game is also guess-the-direction, since the exits aren't mentioned in the room descriptions.

I played this game because it was in someone's recommended list, and I was intensely curious, -- since it had such a low rating -- what made it recommended. While I can't say I'd recommend the game (the implementation errors are just too many) the author does show promise. The appearance of the game's only real NPC, the cat, sparked my imagination. I am, admittedly, a huge cat-lover, so I may have been biased in this regard. However, the cat's actions and dialogue hit just the right note: exactly what I'd expect my own dear cat to sound like, could he speak. The end-puzzle also showed some imagination, and I hope the author will continue her work in the genre.

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1 of 1 people found the following review helpful:
An atmospheric game that is buggy and has a partial story, April 18, 2016

This game feels like a slightly unfinished trailer for a very cool book. You wake up in a crypt, apparently resurrected, and have to find out what happened.

Doors and gates are very common in this game, apparently disambiguation by plurals. A room will have "a door" and "a doors". You travel by using "enter doors" and so on.

The game is story driven, but puzzle light. The puzzles that are there are made difficult by spotty implementation.

I found this game entertaining in its promise and concept. I found it not satisfying on its own.

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Vestiges on IFDB

Recommended Lists

Vestiges appears in the following Recommended Lists:

Polls

The following polls include votes for Vestiges:

A Poll About ... A Poll About ... Hm. That's Funny. I Can't Recall. by Ghalev
As of the founding of this poll, the IFDB has only seven games with the "amnesia" tag. I don't buy that for an instant. Please vote for games where the player-protagonist-person is dealing with a bout of forgetfulness (usually about who...

The worst IF ever? by theqbasicwizard
I'm wanting to do an episode for the podcast that deals with only the worst possible IF games ever programmed? You know the kind that if you would have played it for another minute longer, that you would have never played another IF ever...




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