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(based on 28 ratings) About the StoryA wordplay/quasi-maze game. Game Details
Language: English (en)
First Publication Date: September 29, 2013 Current Version: 2 License: Freeware Development System: Inform 7 Forgiveness Rating: Polite IFID: EE1E938E-D78D-4582-BB0F-D702D30DC868 TUID: gn913naa45qwdv2t Followed by sequel Fourdiopolis, by Andrew Schultz |
7th Place - 19th Annual Interactive Fiction Competition (2013)
Nominee, Best Puzzles; Nominee, Best Individual Puzzle - 2013 XYZZY Awards
| Average Rating: Number of Reviews: 6 Write a review |
You're sent into the wide land of Threediopolis. Your new employer, Ed Dunn, has a list of places he wants you to visit so you can complete tasks for him. But, in this realm, it's not about where you're going as much as how you get there.
Threediopolis is a game that seems overwhelming at first. You have 40 tasks and 10 friends to find. Every place is signified by a 3 digit number and a cryptic description. At first, I was wandering around without a clue. (Spoiler - click to show)I decided to figure out how my movements effected the numbers, then honed in on one place that wasn't far from the start. I had to go down, north, and east. Easy. I tried every combination of these... but when I went north, east, and then down and met a guy named Ned, I suddenly realized what this game was. It's a word game!
(Spoiler - click to show)You have 6 directions, using letters, and you have to spell words with them. Like SEEDS takes you to a gardening supply store, DUNES takes you to a desert, and WEENERS is a hot dog restaurant. There's also a bunch of bonuses if you type things like SENSUS (you fill out a census forum), SUDDEN (a loud noise startles you), and SEUSS (you meet a Dr. Seuss creature). If you can't work something out from the text description, you can try to figure it out with the numbers.
I was able to finish all the tasks and find all the friends, but you don't have to. You can return to Ed at any point to turn in your list and get a final score. The postgame gives you a list of 80 bonus tasks, some of which you may complete over the course of the regular game.
Overall, I found Threediopolis to be a fun time. The writing is witty and funny, even wrong expeditions will reward you with something amusing, and it's not that long or difficult once you get the hang of it.
This game is by Andrew Schultz, a noted author of puzzle and wordplay games. You go around a three dimensional city with a list of tasks and addresses to complete them at.
Part of the game is just figuring out what is going on, which I didn't experience, as I already knew the premise.
The puzzles in this game are challenging but fun. Andrew has made it easier by not requiring you to solve every puzzle to beat the game.
A must-play for fans of wordplay.
I originally reviewed this shortly after playing it during the IF Competition, which was a mistake. The stress/strain of having limited time to play brought out a (bizarre) inability to even figure out the basic mechanism at play.
I've since re-played it: it is very, very clever, but far from impossible.
Don't spoil this one: most of the joy is in figuring out the mechanic and exploring it.
On top of the excellent puzzle mechanic, the writing is good, fun, and crisp.
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