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Mariel

by Michael Baltes profile

Horror
2010

Web Site

(based on 5 ratings)
2 member reviews

About the Story

Nothing in this hospital is as usual. After a serious accident you have to figure out what happened and how to escape. Written to showcase the German library extension for Inform 7.

Game Details

Language: German (de)
Current Version: 4
License: Freeware
Development System: Inform 7
Forgiveness Rating: Cruel
IFID: 91603C65-B20D-4D64-B7CA-721A95C620E3
TUID: clvkh0cmqxa1ee14

Awards

Nominee, Best Individual NPC - 2010 XYZZY Awards


News

Mariel Release 4 May 18, 2011
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Member Reviews

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4 star:
(3)
3 star:
(1)
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Average Rating:
Number of Reviews: 2
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6 of 6 people found the following review helpful:
Most interesting as a showcase for the German Inform 7 extension, August 24, 2010
by Victor Gijsbers (The Netherlands)
As a game, Mariel is a competent and polished, but by no means remarkable. This short story haves you wake up in an unknown hospital after a traffic accident; you're first task is to escape from what is functionally (if not literally) a locked room. The rest of the game is a little more inventive, including a nice variation on one of the most famous scenes of Anchorhead, but there is nothing that will blow you away either in terms of puzzles or of story.

Mariel is in fact more interesting as the example game that accompanies GerX, the German library extension for Inform 7. You can look at the source code and see how the weird combination of English code and German prose works, and how technical details of the German language are managed. It seems to be relatively elegant, actually. There is also a 50-page PDF file which acts like an Introduction to Inform 7 in German that uses Mariel as the running example.

A German horror game with great promise that feels cut short, February 3, 2016
This game was written to showcase the German extension of Inform 7. You play someone who wakes up with scanty memories and some wounds in a dark and deserted castle/hospital, in the care of a nurse named Mariel.

The game demonstrates a lot of Inform's capabilities: scripted scenes, openable containers, movable objects, alterable exits, consumable objects, hidable objects, conversation, locks and keys, books, and so on.

The atmosphere really worked for me. A large, dirty, empty castle/cathedral converted into a hospital, the combination of freedom and restriction under Mariel, etc. But the game felt like it just suddenly cut off at the end, with no real resolution. This makes the game more like a toy demonstration, like Graham Nelson's Balances or Michael Robert's Ditch Day Drifter.

Overall, though, I enjoyed this game. Recommended for horror fans.

If you enjoyed Mariel...

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This is version 11 of this page, edited by Michael Baltes on 4 February 2016 at 3:00am. - View Update History - Edit This Page - Add a News Item