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(based on 4 ratings) About the StoryYou are Alaric Blackmoon, a penniless ex-mercenary soldier, reduced to wandering the land and doing odd-jobs in return for food and a place to sleep. You have just left the town of Greenwych and you have hitched a ride on a haywain. The driver tells you that you might have luck finding gainful employment in the village of Hengemire. Game Details
Language: English (en)
Current Version: Unknown License: Former commercial Development System: PAW, Quill Forgiveness Rating: Tough IFID: 5273B53B4A2B26ECACF44F4344E6042C TUID: ci6lsqnrll5qd44s Remade as The Axe of Kolt [2014 ADRIFT version], by Larry Horsfield |
Crash
"The imagination and thought that’s gone into the puzzles makes the game enjoyably frustrating — if you know what I mean. You’ll need lateral thinking by the bucketful. Even objects you may think have served their use may be needed for a completely different purpose later on. Axe of Kolt is a little gem — the best adventure I’ve played this year."
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Your Sinclair
"From the start I made a couple of moves and with the experience of years of adventuring behind me immediately found myself outside the Dragonslayer's Arms. The bad news was that it was shut, so I wandered off again, found myself a clapper without a bell and returned to the pub just in time to give the landlord a helping hand. This earned me a bed for the night, a meal and all the ale I could sup. This is the life!"
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The great puzzlefests by Victor Gijsbers
Playing Curses!, I started wondering which games belong to the canon of great puzzlefests. With this term I mean puzzle based games that are long, difficult and punishing; but also fair, engaging and truly rewarding to work through. The...
Vast but not Cruel by Floating Info
I'd like to see games that are long and spacious, yet aren't Cruel (or very Nasty) on the Zarfian scale. Essentially, games that the main reason for saving is for time or the occasional timed part.
Combat puzzle games by Jeremy Freese
What I'm looking for are games that have fights that are ostensibly combat, but the solution to winning the fight is really a matter of solving a puzzle.