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Mask.z5
For all systems. To play, you'll need a Z-Machine Interpreter - visit Brass Lantern for download links.
mask.z5
original competition release
For all systems. To play, you'll need a Z-Machine Interpreter - visit Brass Lantern for download links.

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Masquerade

by Kathleen M. Fischer

Historical/Romance
2000

(based on 12 ratings)
3 member reviews

About the Story

"You walk purposefully down the sidewalk, looking neither left nor right. You don't need to look; you can tell you are being watched from whispers overheard as you pass by.

"Poor Amelia..." you hear somebody say. Poor Amelia, indeed. You hurry on, not caring to hear any more.

Reaching the Lucky Strike, you force yourself to climb the steps and push open the doors, stopping just inside to let your eyes adjust to dim light." [--blurb from Competition Aught-Zero]

Game Details

Language: English (en)
Current Version: Release 4
License: Freeware
Development System: Inform 6
Baf's Guide ID: 916
IFIDs:  ZCODE-3-000930-937F
ZCODE-4-010122-2D67
TUID: zws1j2x2yiqywywi

Awards

Nominee, Best Story - 2000 XYZZY Awards

8th Place - 6th Annual Interactive Fiction Competition (2000)

Editorial Reviews

Baf's Guide


A romance in the spirit of Plundered Hearts, though the scope is somewhat narrower--it's closer to being a series of connected scenes. At the end, however, there's suddenly quite a bit of branching--there are at least 10 possible endings. There aren't many puzzles, but the story is entertaining and reasonably unpredictable. The best thing about the game, arguably, is the PC, who is far more vividly characterized than most (again, somewhat in the spirit of Plundered Hearts, whose PC had much more personality than those of most Infocom games). A good entry in an underpopulated IF genre.

-- Duncan Stevens

>VERBOSE -- Paul O'Brian's Interactive Fiction Page

[This review is based on the competition release.]

Between the bugs and my inability to get anywhere with the puzzles (or even find them), I didn't enjoy Masquerade nearly as much as I wanted to. If you haven't played it yet, wait for the next release -- the author has always shown a strong commitment to fixing problems, so I've no doubt there will be one. Once the bugs have been fixed and better hints are available, Masquerade will have a great deal to offer fans of genre romance. In this incarnation, though, I'm afraid it was a bit of a disappointment.
See the full review

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Member Reviews

5 star:
(1)
4 star:
(7)
3 star:
(2)
2 star:
(2)
1 star:
(0)
Average Rating:
Number of Reviews: 3
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7 of 7 people found the following review helpful:
Tough Choices, May 18, 2008
by C.E.J. Pacian (England)
Something strange happened when I first played Masquerade. I found that I didn't know what to type. And I liked it. Of course, I knew what I could type to advance the story - 'yes' or 'no' - but which choice would work out better for our beleaguered heroine?

A lot is made of whether IF games should have puzzles or simply be about following bread crumbs through a linear story, so I think it's important to remember the games that break free of this dichotomy. There are few, if any intentional puzzles in Masquerade - but it still challenges players by confronting them with typical, but well-constructed romance-genre decisions - do you marry for money? If so, how quickly do you try to pursue true love unfaithfully? And is your 'true love' really all he's cracked up to be anyway?

On repeat plays, Masquerade turns out to actually be a very linear game. The choices you make have only a small effect on the path you take. And yet, the game wouldn't be the same without them. Somehow, I found an unhappy proposition of marriage to be as much of a challenge as a locked door - with the added bonus that when I'd dwelled on it long enough, I could immediately move forward through the story.

Of course, I did say that there were no intentional puzzles. Masquerade falls at the very last hurdle. In what is probably, for many players, the scene before the 'expected' ending, the game requires you to type something relatively obscure to perform what is surely the most obvious thing for the player to do in this situation - a problem exacerbated by the way the scene makes the opposite choice for you if you take too long. For the record, the phrase to type is: (Spoiler - click to show)TAKE TICKETS. There are a few instances like this, where the game seems to push you a little roughly to do things that could be better clued, but otherwise I think that Masquerade demonstrates how players can still feel challenged by an IF game with no puzzles.

4 of 5 people found the following review helpful:
A Fine Romance, June 22, 2008
by IcyChoc (New Zealand)
Graham Nelson once said that IF is a narrative at war with a crossword. In Masquerade, narrative won. The writing is wonderful, and the PC brilliantly characterized. The conversation style, however, causes a somewhat linear structure. You are pretty much forced to follow the plot, with no choice as to what your player says to the other characters. The puzzles, though not many, are interesting -- I liked the opening puzzle. The compass rose was a nice touch.

Progressing to the next stage of the plot sometimes requires an unobvious action, and I was constantly jerked out of the story with a guess-the-verb problem or being unsure what to do next. (Spoiler - click to show)It is possible to stay in the coach (both of them) forever if you don't stumble upon the right action. Another glaring problem: when Ethan first asks you to dance, you must type >HIGHWAYMAN, YES. Typing >DANCE WITH HIGHWAYMAN won't work. However, when you dance with him later, as well as with Jonathan, you must type >DANCE WITH ETHAN/JONATHAN. (And you can't call Ethan by his name when he is wearing his highwayman costume.) Once I got to the end, I had a great deal of trouble finding a satisfactory ending, let alone the best one (As of June '08, I still haven't found it). Often, at the end, you can make a move which will bring you to an ending without you realizing it will do so.

Despite its weaknesses, I did enjoy Masquerade. I'll admit that I did not like the conversation system as much as I would have had I not played Pytho's Mask the day before; and give this game a deserved four.

0 of 6 people found the following review helpful:
Ticket to Frustration, July 4, 2010
by AmberShards (The Gothic South)
I'm not really sure why this game generates the kind of praise it does. Then again, I'm mystified why Shadows on the Mirror and Violet did as well. Masquerade is a lot like Shadows in the sense that if you don't read the author's mind, you'll never make it anywhere in the game. Unlike that game, however, Masquerade mercifully doesn't keep the torment going. If you decide to leave the first room (I was thinking that I'd come back later or maybe look for a side entrance), BOOM, game over. I was shocked and angry, but chastened.

So I tried again, this time using a little more patience. After five minutes of guess-the-verb, I concluded that I'd need a walkthrough to get past the first puzzle. As a rule, I loathe walkthroughs, but I absolutely will not use one for the first puzzle. Why is it that IF romances are all such tortures?

What I saw of the game balanced out its sparkling prose and interesting PC with a horrifically frustrating gameplay. I don't know if the rest of Masquerade is just as vexing, but I didn't want to find out.

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This is version 5 of this page, edited by Emily Short on 11 May 2008 at 7:03pm. - View Update History - Edit This Page - Add a News Item