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Draculaland

by Robin Johnson profile

Horror
2016

Web Site

(based on 14 ratings)
3 member reviews

About the Story

A terse, comic horror puzzle game based loosely on Dracula, faithfully reimagining several characters and ignoring most of the original plot. Guide Jonathan Harker on a trip through Transylvania, interacting with vampires, mad scientists, zombies, annoying magpies, and moustachioed werewolves.

Draculaland is the first game written using a new keyboardless "parser/choice hybrid" engine, "Versifier", designed to give the feel of a parser game with click/touch controls.

Game Details

Language: English
First Publication Date: March 14, 2016
Current Version: Unknown
License: Freeware
Development System: Javascript
Forgiveness Rating: Polite
IFID: Unknown
TUID: zqokrx6glbvfw1d

Awards

4th Place - First Quadrennial Ryan Veeder Exposition for Good Interactive Fiction


News

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Editorial Reviews

Jay Is Games

"Campy, wonderfully silly, and packed to the gills with supernatural mayhem, Robin Johnson's text-based adventure Draculaland puts the Bram Stoker classic in your hands with a very liberal comedic twist or ten."
See the full review

PC Gamer
"Draculaland is a parser-based text adventure, at heart, but it does brilliant things with its interface."
See the full review

Adventure Gamers
"At first this appears to be a straightforward adventure, but finding Dracula is not as easy as it seems. The story actually proves quite intricate, with some interesting twists and turns along the way."
See the full review

Emily Short's Interactive Storytelling
"The writing is compact, as it has to be in this format, and funny; the characters are sketched with as much personality as one could reasonably fit in the available space"
See the full review

Gamers Unite!
"Draculaland is a fun game with a good name that asks you to kill the lord of darkness, using a magnificent context-sensitive action system."
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Geek Squad
"Draculaland or 'Draculalalaland', as you'll likely stumble through saying the title out loud is a perfectly sized gothic adventure-puzzle game, following Jonathan Harker in his quest to slay the notorious Wallachian, Count Dracula, and rescue his bride Mina from his castle."
See the full review

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Member Reviews

5 star:
(3)
4 star:
(5)
3 star:
(4)
2 star:
(1)
1 star:
(1)
Average Rating:
Number of Reviews: 3
Write a review


4 of 4 people found the following review helpful:
A longish link-driven parser game about Dracula and Van Helsing, March 19, 2016
Draculaland gave me several hours of playtime, even though I resorted to hints near the end of my playing time. It uses an innovative system where it is a parser, but all commands are chosen by clicking buttons instead of typing them in.

This is definitely a parser with some web UI thrown in as opposed to games such as Hallowmoor or the Axolotl Project which were Twine games but with heavy parser elements.

The parser effect is achieved by having an actual parser on half of the screen, with commands passed to it when you click on the buttons on the right-side (which consists of an inventory and room description).

The big worry here of course is that the button system might detract from the freedom of the parser, and that was my experience at first. It was difficult going back and forth between the two interfaces, and I felt like I was just trying every button in every situation.

However, as the game progressed, the dual interface became more natural, and as the inventory and its options grew, I was no longer able to get anyway by random button presses. I had to resort to the hallmark of the parser system, which is planning and carrying out a complex sequence of events.

Overall, I found the writing charming when the game wasn't being frustrating. That ended up being the one drawback of the game; I felt that many of the puzzle solutions, even in hindsight, didn't make sense or didn't allow for reasonable alternatives. (Spoiler - click to show)For instance, I felt like you should be able to distract the magpie with shiny objects or hide the keys in the box or bury them or kill the bird in its nest, or that you could slow the flies down by having them get drunk just like you did with the Magpie, etc. However, I would still rank the puzzles in the top half of all adventure games, especially for a patient player.

Overall, I recommend it; as an experiment, it's worth spending some time with, and as a game, it should appeal to the minimalist Scott Adams fans (which includes me).

2 of 2 people found the following review helpful:
Fangs for the memories, April 5, 2016
Superterse descriptions, minimal plot or characterization, semi-nonsensical puzzles: all the hallmarks of a classic Scott Adams text adventure (even the title seems to be a reference to Adventureland).

No graphics, but playing on the web gives a cool 2-window point-and-click experience that works very nicely - I hope to see this form used in future parser-based games.

The game is very well-written, with tongue firmly in cheek (i dug the card-shark skeleton), and just enough background to keep you invested. Sure, the puzzles can be pretty obscure, but good, detailed "Invisiclues"-style hints are provided.

2 of 2 people found the following review helpful:
Fun, casual, creative, stylish IF game, March 28, 2016
I thought this was a really fun diversion. I play games to relax, and often times don't want to put a huge effort into them (games are play, not work, yes?), so I liked that it was a choice based game instead of a parser based game.

The writing is clever and not overwrought. The puzzles are difficult enough to be challenging without being frustrating, and the hint system is un-spoilery so that it helps if you get stuck without leading too much. The layout and formatting of the game is clever and fits with the theme. There are some extras which are fun to reveal.

All in all, a fun game.

Play it!

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Polls

The following polls include votes for Draculaland:

Your favorite homebrew parser by MathBrush
Homebrew games don't get a lot of love here, but some of them are pretty good. What is your favorite homebrew game?

Links




This is version 12 of this page, edited by Robin Johnson on 1 November 2016 at 10:30am. - View Update History - Edit This Page - Add a News Item