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About the StoryA prince and his courtiers retreat to his palace to hide from a deadly plague. Adapted from EA Poe's The Masque of the Red Death.
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The interactivity of the story was also hit-and-miss. My choices as the reader certainly had direct consequence. But the actual physical space of the story, the rooms I was wandering through as the reader/player, were not very interestingly setup. If the work was any longer I would have easily lost track of where I was in relation to the other rooms. The location of the story was not a very memorable place to visit or explore overall, and that is a problem when the whole experience of the story revolves around my movement through those rooms and exploration of that space.
The best feature of this story is the clock. The way the passage of time is presented in this work was the one thing I think I will remember about Prospero going forward.
A gorgeous, well-written Undum game based on a Poe story, August 9, 2016
The game is sub-q style, short and straightforward, but Bruno manages to make it interesting. The writing is heavy, like Devil's Food Cake. The game is an adaptation, but with enough early changes that I was intrigued to see where it would go storywise.
The game has good replay value due to a sequence of end actions wandering about a party and choosing what rooms to visit. I found at least two different interesting sequences.
I recommend this game as a short literary bite.
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