The Duel That Spanned the Ages

by Oliver Ullmann

Episode 1 of The Duel That Spanned the Ages
Science Fiction
2009

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Number of Ratings: 20
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- Brad Buchanan (Seattle, Washington), November 14, 2022

- Edo, November 27, 2021

3 of 3 people found the following review helpful:
Solving puzzles with a gun in your hand., June 8, 2021
by Rovarsson (Belgium)
Related reviews: SF

IF has its fair share of unfinished trilogies and abandoned series.This can be disappointing (or, depending on the quality of the piece, a relief...). Anyhow, it 's a shame to plogger your way through such a work, getting to know the characters and learning the puzzle-saviness you need to end at a brick wall with a sign that says: "No closure to see here. Move along please."

I have found a sure way to avoid the sense of despair that can overwhelm a player's heart when coming across such a piece, whether they notice it during play or beforehand. The player must get into the mindset of the archeologist. He must rejoice at unearthing a rare fragment of text that has survived through the ages to at last land in their hands.

I have unearthed such a magnificent fragment with The Duel That Spanned the Ages. Others have gone before me. I knew from another review that it was an uncomplete adventure, a single chapter of a larger story. Undeterred, I pressed on and found this a true original gem.
(There is an entry in IntroComp 2010 that is set in the same storyline. Since then, all has been quiet about The Duel That Spanned the Ages as far as I know.)

In keeping with the incompleteness of the work, there is a long, mysterious and seemingly disconnected introduction. The game proper puts you in the character of a mercenary on an asteroid in the ass end of space. Soon he is sent on a mission where the rest of his squad is killed and he must fend for himself.

I have never seen an IF-piece that is so chock-full of adrenalin. The player is warned in the ABOUT-text that there are some timed sequences and that it is possible to die. A grave understatement if ever there was one...

Your mercenary finds himself in fast-paced chase scenes and brutal battles. He has to explore an abandoned underground facility while under attack from all sides. If I had tried to explain the game to a friend, they would have wrongly guessed that I had played Doom or one of its offspring.

Despite all this mayhem, the game really tries to be friendly. For example, it allows multiple UNDOs (six in my experience, but the ABOUT-text says this can vary according to interpreter).

The puzzles, while challenging, are not of the endlessly-tinkering-and-experimenting kind. That would hinder the neck-breaking tempo. Still, it takes a good eye, some thorough exploring and some working out the physics of the situation to get at the correct solution. In fact, your mind may be biased toward the wrong kinds of solutions by the action surrounding you, making the puzzles harder.

Fittingly for a fast-paced game such as this, the action takes place on several small straightforward maps. The writing conveys the danger and tension all around. I for one was deep enough into the action that I didn't relax in the knowledge that I had a saved game to fall back on. No, I had to get to that elevator before I ran out of bullets. I was worrying about the damage to my mercenary's body, wondering how long the armour would hold and how long it would take to bleed out.

There are cutscenes where unknown entities talk about our mercenary, wondering if he is up to the greater task. Unfortunately, we will probably never know what task this is or who these entities are.

But do play this piece of an incomplete story. It packs an impressive punch all on its own.

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- E. W. B., February 23, 2016

3 of 3 people found the following review helpful:
An enjoyable mid-length sci-fi game with hostile aliens in a base, February 3, 2016

The Duel That Spanned the Ages is a fun mid-length sci-fi adventure about exploring an asteroid with a base and engaging with mechanical aliens.

Some people seemed not to like the infodump story at the beginning and end, but I enjoyed it. It was envisioned as the first story in a sequel, and I think people don't like being able to complete stories. But I've found that your imagination is often better than any actual sequels, and so the unfinished business was fine for me.

I couldn't figure out at first why this game was nominated for a best puzzle xyzzy when the first few scenes were completely linear. But when I reached the base, the game opened up and became really enjoyable. You have to figure out how to use a variety of equipment, including a giant mecha suit of armor, machine guns and rocket launchers, and medical equipment.

The game was not too long, and the provided map was very helpful. I strongly recommend this game.

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- Floating Info, June 26, 2015

- DJ (Olalla, Washington), May 9, 2013

- Hannes, November 12, 2011

- stadtgorilla (Munich, Germany), June 23, 2011

- RandomExile, May 19, 2011

- Ben Cressey (Seattle, WA), January 25, 2011

- Mr. Patient (Saint Paul, Minn.), July 26, 2010

- Michael Baltes, June 21, 2010

- yandexx (Saint-Petersburg, Russia), March 19, 2010

- Felix Larsson (Gothenburg, Sweden), January 7, 2010

- Kake (London, England), December 1, 2009

- Juhana, November 16, 2009

- Emily Short, November 16, 2009

- Ben Treat (Maine, USA), November 2, 2009

- perching path (near Philadelphia, PA, US), October 17, 2009


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