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1-5 of 5 >INVENTORY - Paul O'Brian writes about interactive fiction It's so close to greatness. Just add a few more custom responses for sensible actions (prying something with a screwdriver, using a scarf as a rope.) Just remove the hunger puzzle (it's entirely non-essential anyway). Just, at the very least, tone down the maze to eliminate the constant randomizing elements. Just release it outside the bounds of a structure that dictates a limit on playing time. If these things happened, Evacuate could be a cracking good piece of IF. Right now, for all its wonderful qualities, it falls tantalizingly, achingly short of the mark.
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2 people found the following review helpful:
A long star-trek/Dr. who Esque space survival game, July 16, 2017This game has you wandering around a space ship with slowly evolving goals. You begin as a tourist and end up as much more. Was this review helpful to you? Yes No Remove vote | Add a comment
- Grey (Italy), December 25, 2009 - Karl Ove Hufthammer (Bergen, Norway), January 15, 2009 - Quintin Stone (NC), October 23, 2007
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