Evacuate

by Jeff Rissman

Science Fiction
2002

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1-5 of 5


>INVENTORY - Paul O'Brian writes about interactive fiction

It's so close to greatness. Just add a few more custom responses for sensible actions (prying something with a screwdriver, using a scarf as a rope.) Just remove the hunger puzzle (it's entirely non-essential anyway). Just, at the very least, tone down the maze to eliminate the constant randomizing elements. Just release it outside the bounds of a structure that dictates a limit on playing time. If these things happened, Evacuate could be a cracking good piece of IF. Right now, for all its wonderful qualities, it falls tantalizingly, achingly short of the mark.

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2 of 2 people found the following review helpful:
A long star-trek/Dr. who Esque space survival game, July 16, 2017
by MathBrush
Related reviews: 2-10 hours

This game has you wandering around a space ship with slowly evolving goals. You begin as a tourist and end up as much more.

The game was competently programmed, but dry. I found it difficult to be invested in the game.

One of the biggest sticking points is a maze with randomized directions (so every turn the game spins you around). There is an item that helps, but it's a bit tedious, especially since there are 4 locations leading off of it that you need to get to.

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- Grey (Italy), December 25, 2009

- Karl Ove Hufthammer (Bergen, Norway), January 15, 2009

- Quintin Stone (NC), October 23, 2007


1-5 of 5 | Return to game's main page