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About the StoryIn this castle, you'll eat or be eaten.
May contain dairy, carnage, puzzles, nuts.
Eat Me overflows with scrumptious, scrumptious text. It is beautifully written, maximalist, and absolutely, 100% manages to put the player in the mind of the gluttonous protagonist. The descriptions of the things the protagonist eats were almost physically tangible in my stomach. The game made me hungry.
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The dirty little thrill of adventure games is to act as a spoiler, to walk into an environment and tear it apart as you pick up everything not nailed down and break everything standing in your way. Eat Me gives that pattern a perfect thematic resonance with its surreal plot and setting; you're here to devour this world, and the solution to every puzzle is a matter of what (or who) to swallow when.
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I often have hard time relating to the games by Chandler Groover with their aesthetics of abhorrent, but this one turned to be not as revolting as I initially expected. The puzzles were satisfying, the images vivid; the game is cruel (I think it should be the first one to boast both "child protagonist" and "evil protagonist" tags at IFDB at once), but not particularly repulsive to my taste - mainly because of two reasons:
1. A strong fairy-tale atmosphere that smoothes everything, gives an unreal, dream-like feeling (and excellently fits in with the game mechanics, as many classic children's tales are obsessed with food - Hansel and Gretel, Alice's Adventures in Wonderland, etc.).
2. Many food descriptions were pleasant and genuinely appetizing (e.g. cheeses in the armory).
All in all, not a "don't play it while eating" kind of game.
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This is version 6 of this page, edited by CMG on 16 October 2017 at 7:08pm. - View Update History - Edit This Page - Add a News Item