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"As you might expect in a Level 9 game the location descriptions are long, detailed and superbly crafted. Take this one which appears early on: 'You are on a grassy mound which rises a few metres above a sea of waving grass. The plain seems to go on forever, broken only by three landmarks: a small, steeply pointed volcanic mountain to the north; a thin, marble tower to the southwest; and a wide forest to the east. Red flowers cover the mound, perfuming the air with a smell of magic.Exits are north to a volcanic outcrop, east to a wide, flat grassy plain, south to a ruined stone house and west to a wide flat grassy plain.' The ruined stone house mentioned here seems an ideal place to cache your loot.
Combat and Magik are themes which wn throughout the game. Combat involves you pitting your strength represented by hit points against your assailant's, whether rat, guardian or cloaked statue or whether aided or abetted by armoury such as swords, daggers and magical cloaks. The combat routines are somewhat imposed upon the game to the extent that a fallen combatant cannot be examined or play any further part in the game (excluding, that is, the ghost of the rat which comes back to fight again). Having slain the rat EXAM RAT gives 'You can't see an enormous rat!'. Now that I've mentioned the examine command it should be noted that in this respect this game is somewhat atypical compared to other Level 9 games. Examine only seems to work when barking up the right tree - otherwise the range of responses is well down on the norm, although a few funny replies survive nonetheless."
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Time and Magik
You must search for and recover the Crystal, thus saving both our world and Baskalos. Magik, not unreasonably, plays a large part in the game and there are several spells that you can cast. Each has a focus and you must find the focus before you can cast the spell.
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