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About the StoryCan you help one hungry bulldog in his quest to find something good to eat? He would like that. A lot. [blurb from IF Comp 2008]
Nominee, Best NPCs; Nominee, Best Individual NPC; Winner, Best Individual PC - 2008 XYZZY Awards
Snack Time! is a fine example of the good made great. You play the authorial bulldog. In a charming twist, though, you view your human caretaker as your own dimwitted but lovable pet who you must influence with your canine abilities in order to satisfy your munchies. This is a simple game with a simple story, but I loved every minute of it. It is a brief adventure, to be sure [...] but it is often hilarious and rewarding. (by Nate Dovel)
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Number of Reviews: 6
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Most Helpful Member Reviews
You are a dog and you’re hungry. It’s not dinner time in many hours, so you need a snack. Unfortunately, you’re not very good at making sandwiches, so you must get your human pet to make one for you.
The puzzles are quite easy, but it’s not the challenges that make this game but the consistent dog’s eye view of and on everything. Dog is the measure of all things in this game: canine interests permeates every single description of the game world. What makes the game so charming is the way Choba (the author) exploits the fact that Hardy (the dog-PC) has a set of concepts that doesn’t quite match the human player’s. For that purpose, a dozen words are worth a thousand perfect 3D-renderings.
(By the way, the same thing was done—to the same charming effect—by Admiral Jota in Lost Pig … and to a totally different but equally great effect in Shiovitz’s Bad Machine and even in Granade’s IF version of Pong!)
More actions are implemented. I missed most of them first time playing the game. So, if you manage your snack too quickly, chances are that you can have some replay value for dessert.
Snack Time! is a light-hearted little work where we play as Hardy the Bulldog and his epic, ten-minute, house-spanning quest to get something good to eat. Of course, lacking opposable thumbs makes things a little less straightforward than they should be. And so begin the puzzles, all of which are pretty easy.
No frustrations here save for the tummy grumbling, Snack Time! is a recipe for pure giggles.
(And Dino wins my Best Prop Of 2008 award!)
A cute, short, easy game about a bulldog who wants a snack, February 3, 2016
It's a game with 4 little puzzles to solve. You are a hungry bulldog who is trying to get your owner to make you some food. Like the much bigger and more difficult A Day for Soft Food (about a cat with the same goal), you have to wander around, influencing your owner in an order to get the food you need.
I beat it in 15 minutes without hints. The writing is from the dog's perspective, with a dog's description of a sofa, a toilet, a fridge, etc.
Recommended for it's short, fun nature.
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Recommended ListsSnack Time! appears in the following Recommended Lists:
Cute games by MathBrush
These are games which are cute and/or sweet, in the sense that they are pleasant, relaxing, appropriate for children, or meant to warm your heart. This doesn't include absurdist games or more traditional fairy tales with strong elements...
Great games in a mostly realistic setting by MathBrush
These are games that for the most part don't contain magical elements or futuristic technology. This includes games where there might be magic or futuristic technology, but you don't know until the end. So several of these games do...
PollsThe following polls include votes for Snack Time!:
Lost Pig type puzzle complexity by Mostly Useless
I haven't played a lot of IF, as I'm often put off by what are (for me) difficult puzzles. Without doubt the most satisfaction I've had from finishing a game has been Admiral Jota's Lost Pig, and I would love to hear about other games...
Oh, You BEAST: Games where you're an animal! by Ghalev
I know of a small handful of games where you play a beast, and I want to know of more. (By beast I mean a cat, a dog, a chicken, an orangutan, that kind of thing ... not looking for mythical monsters and not looking for part-timers, so...
PC's personality integrated with the story by JasonMel
I would like to be able to recommend to someone many examples of interactive fiction in which the player character is far from a cipher or an everyman or everywoman, but is instead a character with a definite personality within a game...
This is version 7 of this page, edited by MathBrush on 8 February 2017 at 4:39pm. - View Update History - Edit This Page - Add a News Item