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About the StoryCan you help one hungry bulldog in his quest to find something good to eat? He would like that. A lot. [blurb from IF Comp 2008]
Nominee, Best NPCs; Nominee, Best Individual NPC; Winner, Best Individual PC - 2008 XYZZY Awards
Snack Time! is a fine example of the good made great. You play the authorial bulldog. In a charming twist, though, you view your human caretaker as your own dimwitted but lovable pet who you must influence with your canine abilities in order to satisfy your munchies. This is a simple game with a simple story, but I loved every minute of it. It is a brief adventure, to be sure [...] but it is often hilarious and rewarding. (by Nate Dovel)
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Number of Reviews: 5
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You are a dog and you’re hungry. It’s not dinner time in many hours, so you need a snack. Unfortunately, you’re not very good at making sandwiches, so you must get your human pet to make one for you.
The puzzles are quite easy, but it’s not the challenges that make this game but the consistent dog’s eye view of and on everything. Dog is the measure of all things in this game: canine interests permeates every single description of the game world. What makes the game so charming is the way Choba (the author) exploits the fact that Hardy (the dog-PC) has a set of concepts that doesn’t quite match the human player’s. For that purpose, a dozen words are worth a thousand perfect 3D-renderings.
(By the way, the same thing was done—to the same charming effect—by Admiral Jota in Lost Pig … and to a totally different but equally great effect in Shiovitz’s Bad Machine and even in Granade’s IF version of Pong!)
More actions are implemented. I missed most of them first time playing the game. So, if you manage your snack too quickly, chances are that you can have some replay value for dessert.
Snack Time! is a light-hearted little work where we play as Hardy the Bulldog and his epic, ten-minute, house-spanning quest to get something good to eat. Of course, lacking opposable thumbs makes things a little less straightforward than they should be. And so begin the puzzles, all of which are pretty easy.
No frustrations here save for the tummy grumbling, Snack Time! is a recipe for pure giggles.
(And Dino wins my Best Prop Of 2008 award!)
But I felt both the abovementioned games suffered from hard-to-comprehend puzzles and really hostile NPC owners ruining the fun.
So what a delight when I picked up SNACK TIME! It's not very big, no, but I had a lot of fun exploring the little apartment from the Hardy's POV. It has a lot of cute humor sprinkled throughout.
The action for the last point wouldn't have occurred to me, but that's a nitpick from me.
If you love animals, you've got to give this one a try.
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Recommended ListsSnack Time! appears in the following Recommended Lists:
PollsThe following polls include votes for Snack Time!:
Lost Pig type puzzle complexity by Mostly Useless
I haven't played a lot of IF, as I'm often put off by what are (for me) difficult puzzles. Without doubt the most satisfaction I've had from finishing a game has been Admiral Jota's Lost Pig, and I would love to hear about other games...
PC's personality integrated with the story by JasonMel
I would like to be able to recommend to someone many examples of interactive fiction in which the player character is far from a cipher or an everyman or everywoman, but is instead a character with a definite personality within a game...
This is version 6 of this page, edited by Nate Dovel on 13 July 2009 at 12:28pm. - View Update History - Edit This Page - Add a News Item