Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in.
Playlists and Wishlists
RSS FeedsNew member reviews
Updates to downloadable files
All updates to this page
About the StoryA chronicle of the events of the winter storm of the same name.
Nominee, Best Individual NPC - 2015 XYZZY Awards
|Average Rating: |
Number of Reviews: 3
Write a review
As a hearty New Englander, walking through a storm resonated with me, but of course, we can't buy wine at our convenience stores. That's a complaint about Connecticut, not about this wonderful work, which shares the same excellent sense of place that Veeder incorporates into his work.
Even though the game starts by getting you lost in a strip of woods between the highway and your neighborhood, it felt believable and real; I could easily draw a map of the area from memory alone.
One of the highlights of this work are the in-game clues. A slight bending of the 4th wall and a charming writing style lets Veeder directly suggest unusual actions and moves to the player, and it improves the overall work.
This piece has a mix of puzzles: a combat mini-game, a riddle, and a 'combine the items' puzzle. The variety makes it challenging, but all the puzzles are fair, logical, and obvious post-solution.
The ending is especially strong, and felt like a real-world experience, an important bit of grounding in an otherwise surreal piece.
The narrator also delights in baffling expectations by occasionally breaking the fourth wall to remind the player that this is a game, mentioning the “author” and at one point explicitly referring to the combat as a “minigame”. Even the game’s subtitle seems to mislead: it’s billed as “an interactive documentary”, but it’s not what most people think of as a documentary. At the end of the game, if the player chooses to view a list of amusing commands, they’re scolded and told that “This interactive documentary is for educational purposes only. It is not intended to amuse.”
Why the game does this isn’t clear. Are the supernatural elements figments of the protagonist’s imagination? Are they hypothermia-induced hallucinations? Does breaking the fourth wall remind the player that what’s happening may not in fact be happening? There's no answer to these questions, but the fact that I was left wondering them at all tells me that the game captured my attention more than I had expected it to, given its short length and seemingly banal premise (the game begins with the player carrying hot dogs and wine home from the supermarket).
Remove the postmodern expectation-breaking, and the game is relatively straightforward. It’s atmospheric, it’s amusing, and it’s varied (you may not quite know what’s going on, but you won’t get bored of trying to work it out). On the other hand, there’s not much to it: there’s only one possible path, there’s very little to do or explore that’s not part of that path, the puzzles are light and not all that satisfying, and the story is interesting but not particularly moving.
The game is well worth playing - it’s short and intriguing - but you shouldn’t expect too much from it. In fact, try not to expect anything in particular: Winter Storm Draco likes nothing more than confounding expectations.
You then begin to try to get home from the grocery store to your house. You will encounter a striking variety of puzzles, including classic-style puzzles, combat, and conversation.
Overall, the writing is amusing (although the game clearly states that it is a serious documentary, and not intended to amuse).
This is a short parser game, and I strongly recommend it.
If you enjoyed Winter Storm Draco...
Related GamesPeople who like Winter Storm Draco also gave high ratings to these games:
|Spellbreaker, by Dave Lebling|
Average member rating: (42 ratings)
Spellbreaker, the riveting conclusion to the Enchanter trilogy, explores the mysterious underpinnings of the Zorkian universe. A world founded on sorcery suddenly finds its magic failing, and only you, leader of the Circle of Enchanters,...
|Eight characters, a number, and a happy ending, by K.G. Orphanides|
Average member rating: (11 ratings)
"The supreme art of war is to subdue the enemy without fighting." -- Sun Tzu, The Art of War As you wake to find yourself on the acceleration couch in Control, you can expect the muscle memory of your training to come back first: the...
|I-0, by Anonymous|
Average member rating: (138 ratings)
Stranded on Interstate Zero after your car broke down, you are miles away from the last sign of civilization. It's twenty minutes to noon and the temperature is well over 120°F. It's beginning to look like you won't make it to your...
Recommended ListsWinter Storm Draco appears in the following Recommended Lists:
Winter Wastelands by verityvirtue
Games set in the Arctic, Antarctic, or any other cold wilderness. Preferably with the isolation and harsh environment featuring prominently. Suggestions welcome. (Sorting is random, but games I have played come higher up)
Games that made me smile by MathBrush
I wanted to do a list of comedy games, but I think people rarely think "I want to play a comedy game"; to me, the phrase brings up some kind of jokey, goofy game, like many of the poorly made Twine games that people make now. Instead,...
PollsThe following polls include votes for Winter Storm Draco:
For Your Consideration - XYZZY-eligible NPCs of 2015 by verityvirtue
This is for suggesting non-player characters from games released 2015 who you think might be worth considering for Best NPCs/Best Individual NPC in the XYZZY awards. Leave the name (or namelessness) of the NPC (or NPCs) in the comment on...
Fast-paced action scenes by Juhana
Fast-paced action is something that's notoriously hard to do in IF where waiting for player's input necessarily pauses the game every turn. Which games have succeeded in creating action scenes that convey the sense of urgency, danger and...
This is version 2 of this page, edited by Doug Orleans on 4 February 2017 at 9:44am. - View Update History - Edit This Page - Add a News Item