Aunt Nancy's House

by Nate Schwartzman

Slice of life
1997

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>INVENTORY - Paul O'Brian writes about interactive fiction

According to its author, "Aunt Nancy's House is actually based on my aunt's (soon-to-be-former) house, and was created as a way of teaching myself Inform. There are no puzzles, the idea is mainly to wander about in an interactive environment and have fun." Well, "wander" was certainly there, but "fun" wasn't, at least not for me. Basically ANH simulates an empty house. That's it. I have no doubt that creating this simulation was pretty exciting for the author, but without that connection to the subject material, other players are going to be bored.

ANH taught its author how to use Inform -- I look forward to when he applies that knowledge to the creation of a game.

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- Edo, February 26, 2021

- airylef, December 17, 2017

2 of 2 people found the following review helpful:
An inform model of the house of the authors aunts. Puzzleless set piece., April 18, 2016

This game was a coding exercise designed to show the house of the author's aunt.

Many things are modelled, including a working TV and vcr combi, drinks and cups, an electric train. However, descriptions are sparse and the implementation is spotty.

The best part of this game is the melancholy feel. Nothing tells you how you should feel, but the sadness and nostalgia is palpable.

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- Simon Deimel (Germany), December 14, 2013

Baf's Guide


You're wandering around your aunt's house. No plot, no puzzles, nothing to do besides manipulate some objects in obvious ways. A coding exercise, clearly, but not really a game. Skip.

-- Duncan Stevens

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