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Showing All | Show by Page - egostat (1st Level, Abyss), October 3, 2023 - Tabitha / alyshkalia, September 2, 2023 - astrella (Australia), August 17, 2023 - elysee, June 30, 2023 - thelast19digitsofpi, June 13, 2023 - Jonathan Verso, February 28, 2023 - Cerfeuil (*Teleports Behind You* Nothing Personnel, Kid), October 11, 2022 - TheBoxThinker, September 20, 2022 - William Chet (Michigan), June 29, 2022 1 of
1 people found the following review helpful:
Perfectly written, March 22, 2022by JonathanCR I found this game deeply engrossing and immersive to a rare degree. This is partly down to the clever puzzle mechanic: it's unusual, but also quite intuitive once you get the hang of it, and it's deeply satisfying to try things out and find that they do work. I'm not very good at puzzles but I found the difficulty here just right. Was this review helpful to you? Yes No Remove vote | Add a comment
- rintastic, February 9, 2022 - Edo, December 3, 2021 - Ry (Philippines), November 1, 2021 - RoboDragonn, October 20, 2021 - Malasana, July 6, 2021 - Hellzon (Sweden), July 1, 2021 - agarttha, December 25, 2020 - Cognitive_Prospector, June 6, 2020 - kierlani, May 20, 2020 - Zape, April 28, 2020 - Sammel, April 4, 2020 - ImaginaryTalkingRabbit, October 19, 2019 - elias67, March 12, 2019 - seltzer, January 17, 2019 - play_all_day, June 16, 2018 - csitrin, April 17, 2018 - mrfrobozzo, July 25, 2017 - Spike, July 23, 2017 - Cory Roush (Ohio), July 15, 2017 - shornet (Bucharest), May 11, 2017 2 of
2 people found the following review helpful:
Abstract, But Great, April 23, 2017by ulmo As with most of Plotkin's works that I've seen, its pretty abstract, but that's exactly what I want with this game. The puzzles are brilliant, and the whole game exudes minimalistic elegance and taste in knowing what's enough to put in. It ends a little sooner than I would've liked, considering that the puzzles, while they do get harder, don't ever seem to fully use what's available. Was this review helpful to you? Yes No Remove vote | Add a comment
- ifMUD_Olly (Montana, USA), April 21, 2017 - NinaS, July 5, 2016 - E. W. B., March 18, 2016 3 of
3 people found the following review helpful:
A one-room, one-item, one-container, one-creature game with logical puzzles, February 3, 2016by MathBrush Dual Transform, by Andrew Plotkin, is one game that I think would be great for beginners without being condescending or annoying; it is also great for experienced players. Was this review helpful to you? Yes No Remove vote | Add a comment
- Teaspoon, January 30, 2016 - branewurms, January 15, 2016 - Aryore, December 13, 2015 - Catalina, November 14, 2015 - CasualGamer33356, October 16, 2015 - Ivanr, August 24, 2015 - Lanternpaw, June 20, 2015 - Mr. Patient (Saint Paul, Minn.), May 1, 2015 - Thrax, March 11, 2015 - CMG (NYC), February 24, 2015 - Simon Deimel (Germany), February 9, 2015 - Snave, November 25, 2014 - Sobol (Russia), November 13, 2014 - EllaClass, November 5, 2014 - lucyclare, September 9, 2014 - nosferatu, August 25, 2014 - Lotus Watcher, May 14, 2014 - tekket (Česká Lípa, Czech Republic), April 12, 2014 - Lorxus, March 8, 2014 - verityvirtue (London), February 16, 2014 - lisapaul, January 9, 2014 - bigotitos, November 8, 2013 - John Simon (London), October 31, 2013 - Indigo9182, August 14, 2013 - Sdn (UK), August 5, 2013 1 of
1 people found the following review helpful:
short but entertaining, June 12, 2013by seryph Short game, puzzle-based. Was this review helpful to you? Yes No Remove vote | Add a comment
- DJ (Olalla, Washington), May 10, 2013 - DAzebras, April 28, 2013 - Floating Info, April 12, 2013 - Edward Lacey (Oxford, England), March 20, 2013 - AADA7A, September 19, 2012 - Ben Treat (Maine, USA), July 20, 2012 3 of
4 people found the following review helpful:
Wonderful, Comparatively Short with Not Too Difficult Puzzles, July 11, 2012by octofuzz (Trondheim, Norway) This is the third Andrew Plotkin game I have played (the others being 'The Dreamhold' and 'Shade') and once again Zarf triumphs in my opinion. Was this review helpful to you? Yes No Remove vote | Add a comment
- Molly (USA), June 26, 2012 - loungeman (Bilbao, Spain), May 30, 2012 - Trif (Germany), May 6, 2012 - JasonMel (Florida), February 28, 2012 - E.K., February 15, 2012 - Kendi, September 3, 2011 - Ryan Veeder (Australia), July 17, 2011 - Shchekotiki, June 25, 2011 - baywoof, April 25, 2011 - Felix Pleșoianu (Bucharest, Romania), March 27, 2011 - Squidi, February 27, 2011 12 of
15 people found the following review helpful:
Typical Plotkin, February 20, 2011by Victor Gijsbers (The Netherlands) In a review a couple of days ago of Hoist Sail for the Heliopause and Home I wrote that Plotkin is known for giving us "large empty worlds seen from a distance by an almost abstract protagonist". Dual Transform does not belong in this category exactly, since it is placed in a single room (although it is a single room that changes radically during the game). On the other hand, it comes close to being the most abstract game ever, since it is built up around archetypes of "pressure" and "form" that are given shape and materiality by the subconscious of the protagonist. Was this review helpful to you? Yes No Remove vote | Add a comment
- Ben Cressey (Seattle, WA), January 26, 2011 - Aintelligence (Canada), December 22, 2010 - Anthony Mueller, November 30, 2010 6 of
6 people found the following review helpful:
Archetypal Odyssey, November 27, 2010by The Year Is Yesterday (California) As the description says, Dual Transform takes place in one room and in many. There is only one carryable object, and there are legion. Without moving from place to place, you shift the room around you by invoking certain archetypes, such as "pressure" or "heat." The strength of the writing, then, rests less on the story than on the degree to which every element of the room encapsulates the archetype from which it was derived. This is pulled off, to my mind, to varying degrees of success. What's more successful is the vitality and dynamism present within the various spaces invoked: some crackle with energy, others suggest oppression or dread, others are harder to pin down. The writing, however, is secondary here to the puzzles, which hinge on taking advantage of the symmetry between the room in its various forms: what changes, and what stays the same. They are mostly simple, but pleasing to the brain. The one flaw here is that pesky "To Be Continued" message at the end... Was this review helpful to you? Yes No Remove vote | Add a comment
- Softbagel, October 30, 2010 - Clemency Jones (England), August 26, 2010 - Felix Larsson (Gothenburg, Sweden), August 13, 2010 - striker2790 (Highland, IN), June 29, 2010 - Dan Efran, June 15, 2010 5 of
5 people found the following review helpful:
Symbolic Symmetry, May 20, 2010by TempestDash (Cincinnati, Ohio) This is a relatively easy one-room game by Plotkin that tries it’s best to stretch the ‘one-room’ category into a more robust game. Shade (also by Plotkin), is also supposedly a ‘one-room’ game but expands on that limitation by having several discrete areas you could enter and exit in order to interact with items there or see more detail when examining. Here, Plotkin takes a different approach to doing more with less, and the one ‘room’ you are in is actually a virtual reality that can be dramatically changed by invoking different icons representing different environments. Was this review helpful to you? Yes No Remove vote | Add a comment
- Nusco (Bologna, Italy), May 17, 2010 - Patrick M. McCormick (United States), May 15, 2010 0 of
3 people found the following review helpful:
Puzzles within puzzles ..., May 4, 2010by Tristano (Italy) I enjoyed completing this game, it took me just less than an hour. Was this review helpful to you? Yes No Remove vote | Add a comment
- Lea, April 30, 2010 - Rhian Moss (UK), April 12, 2010 - Doug Orleans (Somerville, MA, USA), April 10, 2010 - Azazel, April 6, 2010 - Danny Huss, March 12, 2010 - Juhana, March 9, 2010 - perching path (near Philadelphia, PA, US), March 7, 2010 - omenofdoom, March 6, 2010 - yandexx (Saint-Petersburg, Russia), March 2, 2010 - torgrim (Norway), February 27, 2010 - Danielle (The Wild West), February 24, 2010 - VK, February 24, 2010 - Shigosei, February 23, 2010 - Emily Short, February 21, 2010 12 of
12 people found the following review helpful:
Engaging, surreal, and relatively easy, February 10, 2010by Sorrel Dual Transform isn't a hard game. I don't think it was meant to be hard. It doesn't take too long to figure out how the game works and from there, it's just a matter of using logic to complete the next puzzle. Once you become immersed in the game, logic is replaced by a kind of instinct where you understand what to do next even before you comprehend why it has to be done. The puzzle system creates an environment that is unlike anything I've seen previously. Your surroundings are ever-changing and you must find a way to manipulate them to get to the next "room". Was this review helpful to you? Yes No Remove vote | Add a comment
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