Dual Transform

by Andrew Plotkin profile

Science Fiction
2010

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Number of Ratings: 108
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- nosferatu, August 25, 2014

- Lotus Watcher, May 14, 2014

- tekket (Česká Lípa, Czech Republic), April 12, 2014

- Lorxus, March 8, 2014

- verityvirtue (London), February 16, 2014

- lisapaul, January 9, 2014

- bigotitos, November 8, 2013

- John Simon (London), October 31, 2013

- Indigo9182, August 14, 2013

- Sdn (UK), August 5, 2013

1 of 1 people found the following review helpful:
short but entertaining, June 12, 2013

Short game, puzzle-based.

The game requires you to travel back and forth through multiple settings without ever actually moving in any directions. I thought the gimmick with the "items" was a rather clever and succinct way to deal with the puzzles.

Pros:
Creative idea. Simple puzzles that are conceptually fascinating. Simple environment with no mapping required (if you prefer that). No worries about being bogged down by items.

Cons:
Some might find the puzzles too simple. On the other hand, no hints or help provided which may make it difficult to play for newcomers to the medium. Not really any narrative or character development, if that's what you're looking for.
Also, I don't see much replay value in the game since the puzzles only have one method of solving them. As far as I could find there was only one ending (which alluded to a sequel that doesn't seem to exist).

Personally, I love puzzle-y games, and I especially love when those puzzles could only exist in IF. My favourite games are those with linguistic puzzle or ones that require you to "take [abstract concept]" which wouldn't be possible in the real world, or even in visual gaming. This is my favourite aspect of the IF medium and I think Dual Transform takes a good shot at implementing this idea.

The game is short - took me about half an hour. I wouldn't call it challenging, but I thought it was really fun to run through and would recommend it to someone who wants a quick, puzzle-based game to play.

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- DJ (Olalla, Washington), May 10, 2013

- DAzebras, April 28, 2013

- Floating Info, April 12, 2013

- Edward Lacey (Oxford, England), March 20, 2013

- AADA7A, September 19, 2012

- Ben Treat (Maine, USA), July 20, 2012

3 of 4 people found the following review helpful:
Wonderful, Comparatively Short with Not Too Difficult Puzzles, July 11, 2012
by octofuzz (Trondheim, Norway)

This is the third Andrew Plotkin game I have played (the others being 'The Dreamhold' and 'Shade') and once again Zarf triumphs in my opinion.

Like in 'Shade', your character is somewhat of an enigma giving you your own opportunity to make assumptions on the identity and character of the protagonist.

As is typical with Zarfs worlds, the locations are highly descriptive and give you a wonderful sense of place without shoving too much unneeded prose down your throat.

I completed the game in just over an hour, and being a one room (ish) game it requires no mapping. Good for playing on the plane or something on your ios device.

The puzzles are not too difficult. I often rely too much on hints because I am rubbish at puzzles, however I only had to ask for a hint once during this game (I had to hunt online for these, there is no help or hint system built in as far as I can work out).

I didn't enjoy this one as much as 'Shade' in many respects, however I did only complete 'Dual Transform' five minutes ago, so who knows what I will think on reflection!

Wonderful game, Zarf at his best. Unlike 'Shade' however, I don't really think you can get more out of this one with a second play through.

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- Molly (USA), June 26, 2012

- loungeman (Bilbao, Spain), May 30, 2012

- Trif (Germany), May 6, 2012

- JasonMel (Florida), February 28, 2012

- E.K., February 15, 2012

- Kendi, September 3, 2011

- Ryan Veeder (Australia), July 17, 2011


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