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Toby's Nose

by Chandler Groover profile


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Number of Ratings: 41
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- play_all_day, June 11, 2018

- DustyCypress (Hong Kong), May 22, 2018

- Lucifalle, April 2, 2018

- Stas, March 29, 2018

- Spike, February 17, 2018

- piehole, February 12, 2018

- nosferatu, January 26, 2018

- Katrisa (Houston), January 8, 2018

- DocDoe, October 15, 2017

- Julia Myer (USA), August 28, 2017

- Denk, August 23, 2017

- Wanderlust, August 3, 2017

- Cory Roush (Ohio), June 3, 2017

- Feldmaus, April 14, 2017

- ikdc, February 1, 2017

- RoboDragonn, January 31, 2017

- TheAncientOne, January 28, 2017

- IFforL2 (East Asia), December 23, 2016

- hoopla, September 14, 2016

- Sorrel, May 31, 2016

- Doug Orleans (Somerville, MA, USA), May 17, 2016

- Robin Johnson (Edinburgh, Scotland), May 10, 2016

- Pegbiter (Malmö, Sweden), May 3, 2016

- Khalisar (Italy), May 3, 2016

1 of 1 people found the following review helpful:
Dog detective a la Lime Ergot, April 30, 2016
by verityvirtue (London)
Related reviews: parser, sanguine
Time to completion: 40-45 minutes

Groover presents a game in the best tradition of the locked-room murder mystery, featuring a canine protagonist. As with other games featuring canine protagonists, the sense of smell is tremendously important. In fact, in Toby's Nose, >SMELL acts like how >EXAMINE does in Lime Ergot. In fact, the author's note acknowledges the contribution of Lime Ergot and Pacian's Castle of the Red Prince in his coming up with the game's core mechanic.

Toby's Nose is generously and lavishly written; almost everything is implemented and written in vivid, eye-catching detail. As with other games using 'telescopic' observations, the parser remains a uniquely flexible tool to shift the PC's focus from objects distant both geographically and conceptually.

There are generous hints provided, but the writing gave clear enough hints to allow the reader to figure out what's going on. That brings us to another thing unique about this game: the reader has the responsibility to make the observations and deductions. Unlike many other mystery games, the game reveals nothing of the correct answer (i.e. whodunit), not in the form of a notebook, not in the form of a list of clues, leaving any explanation of the crime to the end. Shifting the responsibility to the reader to figure out what's going on invests the reader much more in the game.

As with other dog-PC games, this game remains lighthearted, even when the PC is recalling other characters' sordid details, and maintains a gentle sense of humour throughout. A comment about the ending is below, but overall, I found Toby's Nose a very charming and highly polished game, featuring excellent writing and a good use of the core mechanic.

(Spoiler - click to show)One might complain that the ending of Toby's Nose is a bit of a wall of text. One would not be wrong! However, this echoes the structure of the original Holmes stories - Doyle's idea of a resolution was quite often to have Holmes explain what he had been doing right under the reader's nose - so Groover is perhaps justified in this aspect.

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