Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in.
Playlists and Wishlists
RSS FeedsNew member reviews
Updates to downloadable files
All updates to this page
Nominee, Best NPCs - 2009 XYZZY Awards
Jay Is Games
The premise of Dead Like Ants seems straightforward enough: resolve the conflicts posed by the five dangerous creatures threatening the colony. This could easily become an epic quest, but Pacian chooses instead to go down a simpler, more poetic route. The game's main goal is not so much to present a steep intellectual challenge as it is to tell a story and offer a thought-provoking experience; on those counts, the game succeeds brilliantly. Pacian possesses real talents in the realms of language and characterization, and the game's insect cast in particular benefits from his (or is it her?) skills. (by Jess)
See the full review
Dead Like Ants was a joy to play. As short and simple as it is, it packs a great deal of emotion, effortless whimsy, and a strange kind of humor which is dark yet not depressing. In the afterword, the author credits Lewis Carroll as inspiration, a muse whose contribution is powerfully felt without coming across as derivative in the slightest. And the prose is so... the only word I can think of is smooth, by which I mean that it succeeds in being elegantly sparse without sacrificing evocativeness. The parser will rarely give you a response over a line or two long, and yet each description contains all the information you need and still pulls off sounding downright pretty. (by Nate Dovel)
See the full review
Includes reviews of Dead Like Ants by Greg Boettcher, Stephen Granade, Jon Ingold, Jacqueline A. Lott, Mike Roberts, Dan Shiovitz, Lucian Smith, Mike Sousa, Duncan Stevens and Jake Wildstrom.
See the full review
|Average Rating: |
Number of Reviews: 3
Write a review
Instead I got this really strange piece with insects anthropomorphized into beings more like people (a widow, a lawyer, a damsel, not a spider, slug, and damselfly); more importantly, I got a tale of twisted tenderness and ambiguous triumph.
The navigation was a little strange ("sunwards" and "widdershins" replace some traditional directions), but once I got that figured out, interacting with the other characters was...interesting. After a number of encounters, you start (Spoiler - click to show)wondering how THIS daughter is going to die. It puts the reader/player in an interesting position, to (Spoiler - click to show)root for your character's demise, so you can "win".
That (Spoiler - click to show)"repeated-death-to-gain-victory" mechanic would be all well and good, but it's the epilogue (Spoiler - click to show)from the Queen's point of view that elevates it from "a strange tale" to "a strangely beautiful tale."
The game is short and polished, and combines atmosphere and message into an enjoyable package. The gameplay, however, is definitely on the slight side: it consists mostly of exploration, but the exploration becomes predictable rather quickly. Nevertheless, it is recommended.
For those who finished "Gun Mute" and have been very surprised but the main characters motives, don't worry lads ! Even if some characters might quickly surprise you, you won't be brought on the same trend which might not be yours.
There definitally are a few things that E.C.J. is good at : First, twisting the conventions of IF.
The geography is quite unusual, but simple and very effective in that story.
The main mecanism of the game is also quite unexpected. Hopefully, the author added some warnings in the "About" sections, to encourage the player when things look terribly wrong : It is likely that it actually is the way to go.
Secondly, E.C.J. also shows a great ability at describing ambivalent characters. When I started playing, I was afraid of seeing very cliché antropomorphism. Oh yes, for sure there is antropomorphism. But it is perfectly well assumed and brought in a fresh and crispy way. Some simple details, but described with great consistency throughout the game, make perfectly clear the dual nature of the characters.
So, in the end, it is a nice and simple game, to be played in one hour. The story might have you to think a bit once finished. But it failed to create much emotion to me.
However, before my last turn, and feeling the end coming, I thought to myself "Geee, this would make a nice introduction for a bigger story !"
If you enjoyed Dead Like Ants...
Related GamesPeople who like Dead Like Ants also gave high ratings to these games:
|You Will Select a Decision, by Brendan Patrick Hennessy|
A pair of knock-off choose your own adventure books from Soviet-era Kyrgyzstan.
|Return to Ditch Day, by M.J. Roberts|
It's been a decade since you graduated, but now it looks like you're going to have to solve one more Ditch Day stack.
One Week, by Papillon
PollsThe following polls include votes for Dead Like Ants:
Oh, You BEAST: Games where you're an animal! by Ghalev
I know of a small handful of games where you play a beast, and I want to know of more. (By beast I mean a cat, a dog, a chicken, an orangutan, that kind of thing ... not looking for mythical monsters and not looking for part-timers, so...
This is version 9 of this page, edited by Edward Lacey on 23 April 2013 at 3:57am. - View Update History - Edit This Page - Add a News Item