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Game Details
Language: English (en)
First Publication Date: March 23, 2009 Current Version: 6 License: Freeware Development System: TADS 3 Baf's Guide ID: 3188 IFID: F45B1592-DA5D-7722-45B7-100B1E55D763 TUID: x8toy0ku3y2af6se |
Awards
Nominee, Best NPCs - 2009 XYZZY Awards
Editorial Reviews
Baf's Guide

--Valentine Kopteltsev
SPAG
Dead Like Ants was a joy to play. As short and simple as it is, it packs a great deal of emotion, effortless whimsy, and a strange kind of humor which is dark yet not depressing. In the afterword, the author credits Lewis Carroll as inspiration, a muse whose contribution is powerfully felt without coming across as derivative in the slightest. And the prose is so... the only word I can think of is smooth, by which I mean that it succeeds in being elegantly sparse without sacrificing evocativeness. The parser will rarely give you a response over a line or two long, and yet each description contains all the information you need and still pulls off sounding downright pretty. (by Nate Dovel)
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Member Reviews
| Average Rating: ![]() Number of Reviews: 4 Write a review |
Most Helpful Member Reviews
"You are my favourite daughter", January 23, 2010There is a spin to it, of course, which I won't reveal. But it's that spin which makes the game. The following sentences are only mildly spoilery and rather vague, but if you haven't played the game I suggest you don't read them. (Spoiler - click to show)It raises questions of one's identity in the community. It raises question about manipulation by someone who's higher than you in life's hierarchy. It raises questions about manipulation by someone you love, and someone who, you think, loves you.
Gameplay is repetitive, but that repetition ties in beautifully with the issues the game adresses. As the PC appeases the five dangerous strangers, the player is more and more aware of what is going on, distancing himself - a bold move in a medium where "immersion" is traditionally the key to authorial sucess. This distance is the key. It's very Brechtian - Brecht is the one who wanted the audience *not* to connect emotionally with his plays, so they could coldly appreciate and analyze the important political aspect and messages he wanted to convey.
And in the very end, a final twist (which is "the last lousy point", if you will), that gives it all yet another dimension, yet another layer.
Of course, the author himself states, in the afterword, "I'm sure this is all susceptive to interpretations, but I just wanted to portray a day as an ant", blowing any analysis to the winds. :) Ah well.
"Dead Like Ants" is a short game, with almost no puzzles to speak of. The prose is succint, evocative, and a constant mixture of "literal" and "metaphorical". Dialogs are topic-based, relatively limited, but amply suficcient for their purpose. I would recommend this game for anyone who wants a short playing experience that'll keep them thinking about it long after they finished the actual game.
Instead I got this really strange piece with insects anthropomorphized into beings more like people (a widow, a lawyer, a damsel, not a spider, slug, and damselfly); more importantly, I got a tale of twisted tenderness and ambiguous triumph.
The navigation was a little strange ("sunwards" and "widdershins" replace some traditional directions), but once I got that figured out, interacting with the other characters was...interesting. After a number of encounters, you start (Spoiler - click to show)wondering how THIS daughter is going to die. It puts the reader/player in an interesting position, to (Spoiler - click to show)root for your character's demise, so you can "win".
That (Spoiler - click to show)"repeated-death-to-gain-victory" mechanic would be all well and good, but it's the epilogue (Spoiler - click to show)from the Queen's point of view that elevates it from "a strange tale" to "a strangely beautiful tale."
Beautiful if slight little game, November 23, 2009The game is short and polished, and combines atmosphere and message into an enjoyable package. The gameplay, however, is definitely on the slight side: it consists mostly of exploration, but the exploration becomes predictable rather quickly. Nevertheless, it is recommended.
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Polls
The following polls include votes for Dead Like Ants:Oh, You BEAST: Games where you're an animal! by Ghalev
I know of a small handful of games where you play a beast, and I want to know of more. (By beast I mean a cat, a dog, a chicken, an orangutan, that kind of thing ... not looking for mythical monsters and not looking for part-timers, so...
Emotional IF by Sorrel
I'm looking for IF that inspires one or more strong emotions in the player – an IF that pulls on your heartstrings a little.
Story-based games by Peter Pears
I'm looking for games with an actual story that develops as the game progresses, with or without twists (too many games have nothing but backstory, or play through only a minimal part of a big story, or the story simply does not develop...
This is version 6 of this page, edited by Nate Dovel on 17 July 2009 at 2:40pm. - View Update History - Edit This Page - Add a News Item
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