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For all systems. To play, you'll need a TADS 2 Interpreter - visit tads.org for interpreter downloads.
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The Trip

by Cameron Wilkin


(based on 2 ratings)
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About the Story

"Life sucks, but there's always a way to get away from reality." [--blurb from Competition Aught-Zero]

Game Details

Language: English (en)
Current Version: Release 1.31
License: Freeware
Development System: TADS 2
Baf's Guide ID: 1122
IFID: TADS2-0A7DBFE43757F4EF2D13A127BF073560
TUID: x0r9tee2jci0xast


33rd Place - 6th Annual Interactive Fiction Competition (2000)

Editorial Reviews

Baf's Guide

You come to a small backwater town to meet your friends from high school who are as much losers as yourself. However, consciousness-expanding experiments (with drugs and hallucinogenic plants) trigger off a chain of events that finally make you change your whole life. I found some puzzles somewhat obscure, though the bulk of them can be bypassed - due to a bug. Since we're talking about puzzles and bugs - the game has several optional puzzles that are even more obscure, and is rather bug-ridden. The proper rating for this work probably would be ***, but I'm adding an extra star for the game's unique atmosphere reminiscent of works by Carlos Castaneda, which I'm very fond of.

-- Valentine Kopteltsev

>VERBOSE -- Paul O'Brian's Interactive Fiction Page

In the end, this game feels a lot like some trips can be: long stretches of mild enjoyment, boredom, or even disappointment and annoyance, punctuated by flashes of beauty and brilliance. Or at least, that's what it felt like at the time.
See the full review

I didn't like the way this game was written. It is hard to put into words, perhaps it's the subject matter, using words like dude, trippy, alright man, yeah etc.

-- Dorothy Millard
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This is version 4 of this page, edited by Edward Lacey on 27 March 2013 at 4:17am. - View Update History - Edit This Page - Add a News Item