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Ether

by MathBrush profile

2015

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Reviews and Ratings

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Number of Ratings: 23
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- FORN (Dublin, Ireland ), April 11, 2018

2 of 2 people found the following review helpful:
hi, April 6, 2018
it was good

- Stas, March 26, 2018

- ifMUD_Olly (Montana, USA), April 21, 2017

- IFforL2 (East Asia), April 7, 2017

- The Xenographer, August 12, 2016

- Doug Orleans (Somerville, MA, USA), May 19, 2016

- Khalisar (Italy), May 8, 2016

- <blank>, February 16, 2016

- Teaspoon, January 31, 2016

- Aryore, December 12, 2015

1 of 2 people found the following review helpful:
My first enjoyable parser experience, November 19, 2015
by Felicity Banks (Canberra, Australia)
Related reviews: IFComp 2015
I was nervous about the parser experience, because I generally end up frustrated (sometimes to tears) within minutes. My brain doesn't work that way, and doesn't want to learn.

This was literally the only parser game I've ever enjoyed from beginning to end - mainly due to the very friendly walkthrough (which I consulted at every single step, after a few attempts at doing stuff on my own).

It's a fantastic game for true beginners, and works well as a teaching tool (my attempts at other parser games now last twice as long before I quit) without being even a tiny bit patronising, or breaking away from the story.

A downside in terms of personal taste is that the nautilus is (as you may have guessed) not human. It feels fairly human in personality, but I just don't relate to the epic and impersonal goal.

I was able to just barely understand (for the very first time) why people like puzzles in a story, even though I don't personally like them. Really grateful for the whole experience. It changed the way I see parser games.

If you love parser games and you're trying to convert a n00b, start here.

If you like parser but don't feel like staying awake trying to figure out a nightmarishly difficult puzzle... this game is for you, too.

- E.K., November 18, 2015

- RoboDragonn, November 18, 2015

2 of 2 people found the following review helpful:
This cephalopod is user-friendly, November 18, 2015
by CMG (NYC)
You're a nautilus, but not a normal nautilus. You inhabit an airy world and it is yours. You are its overlord. You've lived in other worlds before, and now you've mastered this one too. It's time to move on to yet another world. Gameplay is about assembling the necessary magical/metaphysical elements required to open the next "great doorway" in your journey.

Movement in this game is three-dimensional. You can travel in all the cardinal directions, and also up and down, and combine directions, i.e. down north. This seems like it could be overwhelming, but it's not. All the directions have different qualities (less pressure in the upper atmosphere, for example) and you've always got a clear sense of where you are and where everything else is in relation to you.

I feel like this would be a great game for beginners. It gives you simple challenges, rewards you with new powers when you complete the challenges, and rounds itself nicely off at the end by throwing you into a situation where you have to use all your powers in combination.

Your nautilus character isn't completely fleshed out, but has a definite personality and memories from its past worlds, and the game gradually resolves itself into a kind of epiphany for the nautilus on a grand scale. Everything is blended together: the story, the mechanics, the exploration, they're all the same thing, and it feels effortless.

(Spoiler - click to show)It's also really neat how you slowly realize that, hey, this game has an NPC, and the entire world is the NPC.

I don't think that Ether will appeal as much to experienced players who want more difficult puzzles, but that's not the goal it's setting for itself. It wants to be casual and uplifting and it succeeds.

Old Games Italia

In Ether ci ritroveremo ad impersonare un cefalopode volteggiante in un mondo d'aria alla ricerca di alcuni oggetti che ci permetteranno di viaggiare verso un nuovo mondo. Bene: la trama finisce qui. In questa avventura, infatti, non c' praticamente nulla da fare se non raccogliere queste strane sostanze; il problema che non presente il bench minimo ostacolo o enigma, inoltre molto spesso per proseguire nella narrazione basta solo aspettare qualche turno per far accadere un evento. Via via che si raccolgono gli oggetti il mondo attorno a noi cambia secondo un ben preciso schema, ma, purtroppo, il modo in cui questo giustificato abbastanza fragile.

You wrote this review - Revise it | Add a comment

- Wade Clarke (Sydney, Australia), November 17, 2015

- zeartless, November 16, 2015

- SallyChamp, November 12, 2015

- Pegbiter (Malm, Sweden), November 12, 2015

- Karl Ove Hufthammer (Bergen, Norway), November 9, 2015

- Simon Deimel (Germany), November 2, 2015

- Sobol (Russia), October 14, 2015


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